Quickplay needs an incentive to entice players into rolling on random missions. Obviously the best solution is to add a consistent reward so more players are willing to use this feature to enter and finish missions they normally wouldn’t pick.
This can be separated into a “daily bonus” that gives 100% of the rewards once a day, and then when players consecutively queue for Quickplay, the rewards are reduced to 50% after that. Below is an example* I think would entice every level of play to use this feature.
*Rates are based on overall reward scaling in the game currently.
Full Rewards (Daily Bonus)
Scaling from tier 1 to tier 5 difficulty:
- 1,000/2,000/4,000/6,000/10,000 bonus Ordos
- 50/100/150/200/300 bonus Plasteel
- 25/50/75/100/200 bonus Diamantine
Halved Rewards (Consecutive Bonus)
Scaling from tier 1 to tier 5 difficulty:
- 500/1,000/2,000/3,000/5,000 bonus Ordos
- 25/50/75/100/200 bonus Plasteel
- 10/25/50/75/150 bonus Diamantine
In my mind, this does four important things for the health of the game:
- Gives players a more consistent avenue for rewards while queueing often
- Helps fill missions that expired and have no other way of gaining players
- Incentivizes players to join missions they would otherwise always ignore
- Compounds interest in players looking to break into higher difficulties
To address the leap in Damnation rewards, the logic is mostly simple:
Damnation missions often take significantly longer to complete than any other tier of difficulty, which is usually a mixture of larger enemy density with larger HP pools that turn 20-25 minutes clear time into 30-45 minutes, depending on coherency and skill level of the teams.
Mission conditions are also exponentially more difficult on Damnation, so paired with the fact that on average, Damnation missions take nearly ~1.5x to ~2x longer to complete than Heresy, the reward justifies the risk.
That and Damnation players don’t really care about incentives at the point they’re at, usually. I have friends and know a lot of people that no longer play most missions because the game either isn’t challenging enough or there isn’t enough of an incentive to play them. I personally would only care about the Plasteel, as an example.
Possible Behavioral Challenges
There is the very real possibility this could alter the way the community interacts in missions they want to get through as quickly as possible to earn the daily bonus for Quickplay. But for someone who played a lot of GAAS and horde shooters in the past, I rarely ever see issues crop up consistently any more than they would currently with players and poor behavior.