Active players down over 95% from peak, Crafting thread has 2,000 comments but no dev response, No significant content since Patch13, Studio vacation has been over for months with no product updates. Has Fatshark just moved on?

that sweet ms money must have really been a lot lol no way a dev would neglect their game this badly unless they were financially secure.

i remember someone in another topic commented that fatshark can’t just abandon this game because it’s their reputation on the line; well, you could have fooled me lol other than the absolutely hideous cosmetic items and bogus pricing, there’s been nothing note-worthy since… what? the twins mission update? i read in some patch notes that they potentially fixed the sound cues bugging out, but i wouldn’t know because i haven’t played the game in over a month now, and don’t plan on it any time soon in its current state.

i really hope for fatshark’s sake that whatever they have planned for the next "major " update blows the f***ing roof off. i’d really love to know what they’re doing at work all day at this point lol

That is the only way for them to bounce back at this point. It’s gotten pretty bad because most of us haven’t played it since Helldivers 2 dropped.

Yeah that’s where I’m at. Honestly idk why I still lurk on the forums. Ig it’s fun to talk to people about in depth nerd stuff. Also watching people “scream into the void” with similar opinions is somewhat cathartic.

What’s funny is I started playing a ton of Bannerlord recently, and that game has hardly changed at all since early access. I think I have a masochistic relationship with game developers.

…Hopefully Arrowhead releases stuff faster? (Unlikely) (They are also in Sweden).

That’s also really standard in nordics, i don’t know where this 3 month myth spurred from. Yeah the summer holiday season might last roughly 3 months but that’s not an excuse for the whole studio to shutdown.

Honestly I feel like if they were doing what it looked like was being worked on (what if planetside was set in 40k?) with big player battles, events and other crazy things it COULD work but that’s a huge could with a ton of qualifiers. Do I think any studio could actually do this and make it right ? Hell no.

Outside of TBS I feel like WH40k adapts well to RTS, FPS and RPG games best with some outliers in between that do ok ish.

I’m honestly kind of shocked more studios haven’t taken a stab at what Inquisitor Martyr did since it feels like an ARPG would work fairly well in a 40k setting.

I think that idea would be possible, but that’d be less MMO and more shooty rpg type of deal.
Anyone remember Planetside 2? I never played it, but that game was hyped a lot around the 2010’s.
That had huge player battles like battlefield on different planets with factions fighting faction wars.

I also remember another game that mixed shooter and strategy, where some players on the team had strategic control over the battle map and most others were either monsters or soldiers. But I forgot the name.

Point being, the idea isn’t far off or impossible. But nobody is daring to be too experimental nowadays.



I said that I believe. They can’t abandon this title because it’s their flagship IP. Tide is what Fatshark really got big. They had mild success before, but went by mostly unnoticed in Gaming. Darktide is their first release hitting 6 figure concurrent player peak at launch. Tide is closely associated with the Fatshark name. I don’t see them abandoning this and it wouldn’t follow their usual Fatshark cycle, either.

The game will be much greater than it is now. But arguably it should have been released later (or perhaps they shouldn’t have cut out so much mid development).

As for what they’re doing at work - If the info we have on them from Glassdoor and such is to be believed, they’re mostly decyphering what they work on due to limited documentation.

People said the same about CA, how wrong we all are to assume these developers are intelligent human beings.

didn’t battlefield 4 also had a commander who could do stuff? hell let loose has a similar feature aswell (tho my gut tells me it gets gatekeepery there)
the concept is cool but having the responsibily of the entire match on your shoulders turns off alot of people so these positions often remain empty

It’s not lack of intellect at all. Every person on this earth has their own flaws and blindspots and those often get stronger with intellect, not weaker.

The magic word for that is hubris and we must always fight hard to win over it, each of us.
In big institutions and companies, the hubris gathers up and turns into a tighter “problem” knot. An unfavorable or disadvantageous idea at either, decision-making level or process standardization will affect everyone dealing with it.

For instance hypothetically speaking, if something is poorly documented and every time you start working on the thing again you have to rethink “how this thing worked”, you will end up bleeding manhours on that task every day of the week. No amount of intelligence can prevent that.
If someone is tasked with two things at once and has to jump back and forth between the tasks, they will also be less efficient and lose manhours.

Fatshark definitely has some unoptimized processes that slow them down heavily. This is will likely be the root of their slow speed.



I don’t know, I didn’t play it.
But part of the problem for that type of game is the uneven distribution. One commander is way too much weight on one guy. But if you had 3, each for a different task, it would be much more interesting.

well me neither, but i vaguely remember that being marketed as the “Big NEW thing!”

Battlefield 4 has one, but the main problem with it is that one team usually has commander (massive advantage) and other might not have one.
There was also nothing to force you to follow commanders orders so most of the time it was kind of boring to play as one, so usually being commander just amounted throwing abilities on cooldown to maximise point gain.

This, like i always was snarky towards Fatshark, but holy hell with DT things are even worse and i can feel i become more toxic, caring about this game is just exausting.

It’s not that big argumetn rly, there is a some level of incompetence in Fatshark, like the meme “Fatshark quality” is there for a reason. The thing they went for Game Pass with their main IP is a huge ass red flag.

Maybe we take it too serious. Just take it for what it is, enjoy what is there and when the next update eventually drops be mildly positive surprised about what’s in there.



I never heard of that meme. Can’t be a popular meme if I don’t see it anywhere.
Anyway, devs still offer to help you get the “Defeat a Dev” achievement in Lead 4 Gold. I don’t think they’re the type to abandon anything really if they don’t have to. VT2 +5 year support speaks volumes.

Perhaps you haven’t played V2 enough. It was a common response for any new dumb bug they introduced or reintroduced, like there was a period when you could insta die (without knockdown stage) when jump down from some highground you are supposed to, or when there were holes in the map textures and you can fall in there. Whenever some new or less expirienced player was askinng “wtf” the response always was “fatshark/fatshark gaming/fatshark quality”. Like everyone who expirienced with FS knows there is no QA. If i remember correctly, they released an outdated V2 build or something, core mechanic - power lvl, wasn’t working correctly or at all, and they acknowledged it after month or so, lol.

oh it’s not that don’t have QC, it’s that they aren’t doing anything they consider silly when they test. anything they consider important to the game always works, and then you try to jump across the terrain and fall through the map because there’s a cluster of tombstones as a setpiece and it was placed over a hole in the map despite having a hole in the center itself.

it’s why i tell people to give up on trying to craft perfect guns, nobody at fatshark is going to do that so it’s never going to feel good. you’re just banging your head on the wall of “stop doin’ wird stuff, i’d never do that”.

That time we played on a build they no longer used in the office themselves, correct. I still never heard of the meme.
Obese Fish on the other hand is a meme I see everywhere.

Glad that you agree that they didn’t put any thought into the crafting or the item system.

Kind of weird that they consider it silly to interact with but not silly enough to remove it or improve it in any meaningful way and that they dug their heels in when it came to making any major changes to the system.

Woah, another certified Ol_Jakal take

Item optimization is… the fundamental basic core concept of gear progression systems. Fatshark didnt miss anything, they intentionally wanted to make that grind take a while, thats the entire inherent point to it, knowing perfectly well the most dedicated players will grind lots in that pursuit. Thats how Gacha systems and random itemizations works.

What they miscalculated was the length of the grind and the player bases willingness to tolerate that. Putting large visible and frustrating locks on there is inherently awful game designed to make grinding take X amount of average play time, theres literally no other reason to implement those locks.

No game designer in the world is building shooter games with optimization systems with the idea that nobody is going to pursue perfection. I don’t know where this idea came from with you, but its beyond nonsensical.

“Rejects! We are excited to announce Darktide 2, our F2P mobile game and the next step in the hugely popular DT series. PCgamer gives it a 10/10!”

They have most of the team working on a 3rd project unrelated to Darktide and V2/pvp, it was also just less than 3 years after v1 that we got v2.

I think they are going for the soft relaunch, but this is my last fatshark game so I won’t bite.