Dear design and development team
Please consider building in visual aids in your games the rely heavily on sound cues, for those of us that are either deaf or hearing impaired. Currently its missing in your upcoming Darktide title.
As a person who have been living most of my life with hearing loss, one aspect that most people don’t know is that sense of where sounds come from is severely limited, something that even hearing aids companies are heavily researching and developing means to improve (I know, since I am volunteer test person on some of these R&D programs). Often time I find it difficult to locate the sound cues that you have built into the game, yes I am using stereo headset, but even left/right direction can be very difficult to spot in the ambience/cacophony of games sound in the game.
I know that Darktide is still in beta, but it lacks some proper visual guides for sounds cues, subtitles doesnt represent the direction of the sound, but at least would be of some help. My initial suggestion would be to experiment with colour bars on the edge of the screen assisted with subtitle (kind of sound cue), the colour could go from green - yellow - red emphasizing the distance “Green” furthes away, “Red” right next to the player. I am sure that your team of UX/UI designers could come up with a better system and test it to refine the system for visual assisted sound.
Since this isn’t a PVP competitive game, it shouldn’t be an issue include the options to improve the accessibility through visual aids for those of us, who needs these helpful function in order to be part of the game at the same level as those who can hear “normal”.