While arbiter with dog can be better at killing specials, most arbites play without it or with bad builds making it so that dog barely does damage. And ammo passive is as good as it ever was. Average random team with arbites, but no vet in havoc will be low on ammo even with good dog.
Literally one of the 1st nodes can let you keep regen by killing just one elite enemy and even if arbites got better toughness regen, what veteran has is still good, not to mention shout with gold toughness. Even if vet can’t regen as much passively, he still very good at toughness regen in general.
Wow, what a node, now arbites can be two shot with it in havoc, then again gold toughness also prevents some one shots.
Lol, vet always had talents to regen all of his nades, which are comparable in utility. And with last update getting all possible nade nodes makes it possible to never ever pick nades from map while still throwing dozens upon dozens of them, kraks got buffed and are hard counter to all new rotten armor crap.
Overload. And why veteran must do horde clear better than psyker, while every other class also do it worse than psyker? Then again there’s a matter of build, classic frag nade grenadier build clears screen better than arbites, ogryn, zealot and you know what? He also can do it for free.
Are you sure about that?. Because average scoreboard statistics shows that meta zealots with DS 4, chorus and critical node are at the bottom of damage even with flamer that is actively in use. Current weapon specialist veteran still gets tons of buffs to melee, can get higher attack speed that zealots with build I mentioned and they can have 2 stacks of bleed on melee hit with 100% chance, unlike zealots who rely on critical strikes.
Honestly this whole post would make some sense if it was created prior to rework of veteran and others. In individual strength arbites now is like 3rd class and maybe as good veteran, but it ain’t solo game and in team strength/utility category arbites is at the bottom.