Ladders are currently fairly frustrating, there’s a reason why players only ever use a single ladder in the game going downwards while all others are only used for going up. Even when using ladders only for going up, players can still get stuck on the top of the ladder, stuck in a cycle of regrabbing the ladder.
So I want to suggest this: Give players a small momentum boost forwards and make them unable to interact with ladders for half of a second when reaching the top of a ladder and climbing off.
This is to avoid the frustrations of regrabbing ladders and leaving yourself vulnerable because of some stupid ladders. A video example below.
I’m not sure how I’d go about to fix the halescourge ladder at the second grim, every time you use that ladder to go down you’re gambling with whether or not you’ll actually stick to the ladder to go down.
For this one I can only suggest making that area a no-fall-damage area, I don’t know what else would work reliably.