Pretty straightforward – you shouldn’t have to wait until you’re hungover to be able to regain the current stack when drinking, just like how the engineer crank stacks work. It’s confusing that those similar mechanics work differently.
If the current stack is <50%, a stack refill (e.g., a drink) should replenish the current stack, not add a new stack on top.
I was actually surprised it didn’t work that way and downed myself earlier when I drank at 3 stacks with about 10% remaining.
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If you did that, then players will never overdose, which is half the fun of getting blackout drunk
Part of the fun is the chaos
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You could say the same thing about Engineer’s burnt hand debuff then, could you not? Why bother even having that debuff then, since it “never” procs?
The difference is only 50%, I feel like the consistency of mechanics is the important part.
Debuff? You mean that short animation that tells you that you can’t crank anymore?
How are the two remotely related? They’re apples and oranges dude. Ones supposed to be a consequence of not being careful while the other one just tells you you’ve hit the max crank.
Your proposal straight up removes a key part of the mechanic.