First of all, Merry Christmas.
Well now. There has been much discussion about what actually turns players away from Darktide, and I would now like to illustrate my personal opinion.
Let me start by saying that I am not a pro: in fact I am a mediocre player, and what’s more, I tend to sabotage myself with my obstinacy in using inferior weapons and talents for stupid reasons (e.g. because they look cool). However, I played the first two Vermintides; also, I’m a very long-time player of Dark Heresy, Deathwatch and Only War: so you can understand why I rejoiced when Darktide was announced (albeit with a certain caution, because Winds of Magic had burned me quite a bit).
Let’s get to the point. Personally I abandoned Darktide in February for many reasons, but the main three were:
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The lack of rewards and character development;
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The lack of content (maps, enemies, weapons);
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The lack of a general finish of the game, with too many elements abandoned halfway (e.g. the Requisitorium).
And where is the infamous crafting in all this? In the first item of the list, because crafting is an integral part of the rewards system – system which, in Darktide, lies in a sorry state.
Simply put: once a player reaches level 30 with his favorite Classes, and once he has completed all the Achievements that interest him, what is left for him to do? The possibilities are:
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Try to perfect his arsenal as much as possible;
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Play Darktide for the pure joy of the challenge;
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Abandon ship.
And here’s the problem.
In the first case the player will come up against that kick in the teeth that is crafting: and I won’t dwell on this, because the forum is full of threads that reiterate how this system, simply put, does not work.
In the second case (playing for the pure sake of the challenge) we have a legitimate situation, but one that shouldn’t apply to a game like Darktide. It pains me to say it, but we are faced with a desert of ideas here.
On the one hand we have a serious lack of “post-promotion”content. Once you reach level 30, it’s over. Is it so difficult to implement a system like that of Payday 2’s Infamy or that of Deep Rock Galactic’s Promotions? My brain may be the size of a walnut, but I find it very satisfying in Deep Rock Galactic to promote my favorite Dwarf to ever higher levels and earn a Badge that testifies to my dedication. Am I an Ogryn who likes shiny medals? Likely. But I don’t think I’m the only one in here.
On the other hand, the rewards of the missions, Auric and otherwise, are so miserable that they are not even worth undertaking (except, of course, for the pure pleasure of the challenge or because you are immersed in the vicious circle of crafting).
And here the discussion is linked (tragically) to that of crafting. The rewards are miserable because they are wasted for a system that is neither rewarding nor satisfying. In essence, the incentives are few and useless.
I repeat: playing for the pure pleasure of the challenge is fantastic and legitimate, but if that’s only thing left to do, you exclude a large portion of potential players who are also interested in obtaining some type of reward, even if it is a shiny medal.
And if a player no longer finds pleasure in playing (perhaps because all his other friends have gotten bored), or if he doesn’t want to try the casino experience of crafting, what is left for him to do? The third option: abandon ship.
Which is what I did in February. I then returned in October, after the update of the Talent trees, following the advice of my friends; and since then I have been playing solely for the pleasure of playing in the company of friends. I pretend that the rewards don’t exist and Hadron, if it were only for me, would starve. But I predict that, even so, without further content, I will get tired again.
I don’t understand how this can be ignored by Fatshark. We’re talking about integrating a system that allows you to get more players, and more loyal players, which means more purchases. And you don’t need strong intelligence or the opinion of a “silent minority” to affirm that the current system, rather than rewarding players, punishes them.
Well, I’ve said my opinion, and I’ve said it while mumbling and blathering, now Christmas lunch awaits me. Greetings everyone.