Issue Type (Required):
Blessings
Issue Description (Required):
I thought it best to submit this in one post now that dev attention might still be high after the recent changes. Some are ‘classics’, some new.
Steps to Reproduce (Required):
All or Nothing
- Tactical Axes & Sapper Shovels only: weapon trait template overrides (
melee_power_level_modifier
) do not apply; applies apower_level_modifier
of 5% from base trait template instead for all tiers
Blast Zone
- Rumbler only: generates first stack on first shot when in alt fire mode but generates first stack on second shot when left-clicking
Blaze Away
- Kickback & Rumbler: description wrong values; power per tier is 6% | 7% | 8% | 9%
- Rumbler only: generates first stack on first shot when in alt fire mode but generates first stack on second shot when left-clicking
- Inferno Staff only: wrong description mechanically; is per shot not per ammo%
Brutal Momentum / Deathblow
- description does not mention that enemy ogryn hit mass cannot be ignored anymore
Ceaseless Barrage
- does not scale per tier; 20% suppression and 6% damage vs suppressed for all tiers
Chained Deathblow
- does not scale per tier; 10% crit chance for all tiers
Decimator
- description says power, should say melee strength (
melee_power_level_modifier
)
Desperado
- description wrong values; duration is 6s (not 2s), and crit chance per tier is 12.5% | 15% | 17.5% | 20%
Executor
- does not scale per tier; applies a
power_level_modifier
of 5% instead; weapon trait template override specifiesmelee_power_level_modifier
Explosive Offensive
- description wrong values; duration is 6s (not 5s)
Falter (melee)
- shares same description with Falter (ranged); mentions ranged stagger
Gauntlet Momentum
- does not scale per tier; applies a
melee_power_level_modifier
of 5% instead; weapon trait template override specifiespower_level_modifier
Headtaker
- description says strength, should say melee strength (
melee_power_level_modifier
)
Hot-Shot
- not a conditional stat buff so active at all times buffing regular melee attacks after weapon swap
Inspiring Barrage
- Kickback only: instead of proccing the toughness replenishment immediately on first shot, does so starting on second shot (proccing twice only on the second shot); then it procs as expected on subsequent shots; note that when equipping the weapon/spawning with the weapon and proccing the blessing for literally the first time, the toughness replenishment does proc correctly on the first shot but never ever after
Lethal Proximity
explosion_radius_modifier
not being handled as a conditional stat buff by this blessing (thereby being able to affect grenade and melee weapon explosions) seems like it’s unintended
No Guts No Glory
- fails to set coherency regen delay to 0 when in melee combat therefore doesn’t proc when in melee combat
Optimised Cooling
- wrong description mechanically; continuous shots reduce heat cost
Rampage
- description says damage, should say melee strength (
melee_power_level_modifier
)
Relentless Strikes
- description says strength, should say melee strength (
melee_power_level_modifier
)
Showstopper
- Inferno Staff only: description wrong values; proc chance per tier is 14% | 16% | 18% | 20%
Smackdown
- description wrong values; duration is 4.5s (not 2s)
Tenderiser
- description wrong values; power per tier is 10% | 15% | 20% | 25%
Terrifying Barrage
- wrong description mechanically: scales the suppression amount applied to enemies not the radius; radius is 12m for all tiers
Torment
- description says strength, should say melee strength (
melee_power_level_modifier
)
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam