Issue Type (Required):
Blessings
Issue Description (Required):
All things I tracked so far, I thought it best to submit this in one post.
Steps to Reproduce (Required):
All or Nothing
- Tactical Axes & Sapper Shovels only: weapon trait template overrides (
melee_power_level_modifier
) do not apply; defaults to base trait template applying apower_level_modifier
of 5% instead for all tiers (affecting DoTs)
Blast Zone
- Rumbler only: generates first stack on first shot when in alt fire mode but generates first stack on second shot when left-clicking
Blaze Away
- Kickback & Rumbler only: description wrong values; power per tier is 6% | 7% | 8% | 9% (not 5% | 6% | 7% | 8%)
- Rumbler only: generates first stack on first shot when in alt fire mode but generates first stack on second shot when left-clicking
- Inferno Staff only: wrong description mechanically; generates stacks per shot not per ammo percentage
Blazing Spirit (ranged)
- description does not mention the max amount of Soulblaze stacks on a target (6)
Bloodthirsty
- description does not mention the 5s time window
Brutal Momentum / Deathblow
- description does not mention that enemy ogryn hit mass cannot be ignored anymore (since patch 1.4)
Ceaseless Barrage
- does not scale per tier; 20% suppression and 6% damage vs suppressed for all tiers
Chained Deathblow
- weapon trait template overrides do not apply; defaults to 10% crit chance for all tiers
Cranial Grounding
- wrong description mechanically: procs on any weakspot hit, chained weakspot hits are not required
- description says weakspot damage, should say finesse damage (
finesse_modifier_bonus
)
Deathspitter
- description does not mention that the buff can stack 5 times
Decapitator
- description wrong values; stack duration is 8s (not 5s)
Decimator
- description says power, should say melee strength (
melee_power_level_modifier
)
Desperado
- description wrong values; stack duration is 6s (not 2s)
- description wrong values; crit chance per tier is 12.5% | 15% | 17.5% | 20% (not 5% | 7.5% | 10% | 12.5%)
Dumdum
- description does not mention the stack duration of 2s
Executor
- weapon trait template overrides do not apply; defaults to base trait template applying a
power_level_modifier
of 5% instead for all tiers (affecting DoTs); weapon trait template overrides specifymelee_power_level_modifier
- description does not mention the stack duration of 2.5s
Exorcist
- wrong description mechanically: procs on any weakspot hit while an attack chain is active, does not require repeated weakspot hits like Executor or Concentrated Fire
Explosive Offensive
- description wrong values; stack duration is 6s (not 5s)
Falter (melee)
- has the same description as Falter (ranged) mentioning ranged stagger strength
Gauntlet Momentum
- weapon trait template overrides (
power_level_modifier
) do not apply; clones the base trait template applying amelee_power_level_modifier
of 5% instead for all tiers (not affecting DoTs and/or explosions) - wrong description mechanically: procs on any hit, chained hits are not required
- description does not mention that stacks are dropped one by one
Hammerblow
- description wrong values; stack duration is 3.5s (not 1.5s)
Haymaker
- description does not mention that stacks are dropped one by one
Headtaker
- description says strength, should say melee strength (
melee_power_level_modifier
)
Hot-Shot
- the buff table in the weapon trait template overrides is inverted getting worse per higher tier: grants 80% hit mass reduction for tier 1, 70% for tier 2, 60% for tier 3, and 50% for tier 4
- not set up as a conditional stat buff so it is active at all times buffing attacks with primary melee weapons as well
Inspiring Barrage
- Kickback only: instead of proccing the toughness replenishment immediately on first shot, does so starting on second shot (proccing twice only on the second shot); then it procs as expected on subsequent shots; note that when equipping the weapon/spawning with the weapon and proccing the blessing for literally the first time, the toughness replenishment does proc correctly on the first shot but never ever after
Lethal Proximity
explosion_radius_modifier
not being handled as a conditional stat buff (thereby being able to also affect regular grenades and melee weapon explosions) seems unintended
Lightning Reflexes
- description does not mention that the electrocution effect cannot be applied again as long as it is already active on an enemy (since patch 1.5)
Momentum
- is the only toughness blessing in the game which has
ignore_stat_buffs
set to false (thereby being affected by buffs and debuffs to toughness replenishment) which seems like an oversight
Murderous Tranquility
- cannot be procced by the Force Greatsword’s own weapon special attack, which is counter-intuitive
No Guts No Glory
- fails to set coherency regen delay to 0 while slots are occupied therefore does not proc when in melee combat
Optimised Cooling
- wrong description mechanically: continuous fire reduces the amount of overheat generated per shot (or while charging shots)
Pinning Fire
- description does not mention the stack duration of 2.5s
Rampage
- description says damage, should say melee strength (
melee_power_level_modifier
) - description wrong values; stack duration is 3.5s (not 3s)
Relentless Strikes
- description says strength, should say melee strength (
melee_power_level_modifier
)
Savage Sweep
- description wrong values; stack duration is 3s (not 2s)
Showstopper
- Inferno Staff only: description wrong values; proc chance per tier is 14% | 16% | 18% | 20% (not 5% | 10% | 15% | 20%)
- description does not mention that only kills by DoT ticks can proc the explosion; does not proc on kills by direct fire hits
Shred
- description does not mention the stack duration of 3.5s
Slaughter Spree
- description does not mention the 5s time window
Smackdown
- description wrong values; stack duration is 4.5s (not 2s)
Terrifying Barrage
- wrong description mechanically: scales the suppression amount applied to enemies not the radius; radius is 12m for all tiers (since patch 1.2)
Torment
- description says strength, should say melee strength (
melee_power_level_modifier
)
Transfer Peril
- description does not mention that the blessing cannot proc on secondary attacks of Electrokinetic Staff and Voidblast Staff because neither attack targets weakspots
Trickshooter
- wrong description mechanically: procs on any weakspot hit, chained weakspot hits are not required
- description does not mention the stack duration of 3.5s
Warp Flurry
- description does not mention the stack duration of 5s
Warp Slice
- description wrong values; cooldown per tier is 30s | 25s | 20s | 15s (not 50s | 40s | 30s | 20s)
Wrath
- description does not mention the stack duration of 3.5s
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam