A lil talk about Saltzys (melee) armory

What i don’t understand is:
do you mean with control, that it can stagger multiple enemies?

Do you mean with ‘good stagger’, high single target stagger?

Does ‘killing stuff’ fast, include into your controlling horde definition? Like example: if a weapon doesn’t have much control but can kill enemies super fast, does that also define ‘cgood control’ for you?

Some weapons you showed here have high stagger but cannot stop a mixed cata horde on it’s own. Or do you mean literally skaven rats without elites into it, like trash horde?

And i agree with this, it’s a common way in politics or forums. We use it to give more strenght to our opinions, and present them like facts. Everyone does it daily and i’m sure the devs can filter it out when reading these discussions

Be sure that the developers read everything in the forum. Do not mistake them not “acting” on discussed suggestions as them not caring. In most cases it is the data not supporting the claimed improvement or the change not yet necessary enough.
As for the comments. Do I NEED to make them? No. Are they wrong? No, maybe slightly unspecified. I have read the Billhook thread, can’t remember people saying it fails at horde handling (if so not many). I play a lot. Can’t remember player with Axe&Falchion having trouble with hordes. And calling an idea stupid I only do when the underlying data heavily suggest it not being true. And you don’t have to worry about such comments hindering the developers ability to evaluate what we write: Like I mentioned so often they have far more data as we and can easily verify certain claims. They also read the forum and see if specific positions appear more often or are unique to certain users.

As for the control. It is to off-topic to go into detail. But once again I disagree on a fundamental level. A weapon having a bash, meaning it can stagger a few enemies at the same time does not make it a crowd control weapon. The majority of these examples do not have this ability. Especially the executioner you mentioned before is a super odd choice to name as control weapon. Some stagger does not make a crowd control weapon. So, no I don’t see it as we perceive the game apparently completely different.

@anon75893681 I can understand that it’s hard to explain… I’m not native english and certain words, in my language, can have a slightly different meaning.

With “control” I mean a weapon capable of stagger the entire horde (or a great part of it) with an attack (then sure, certain exceptions can exist).

A weapon with high dps but “low stagger” can deal with hordes, you can kill hordes quickly, but you can’t control them… however quick you can kill, it will take some time. And, “in that time”, hordes can damage your mates, can take space, can advance… and they are harder to fight, you must dodge much more (which is always risky).

While, with staggering weapons, is enough an attack (or a couple of them) to make harmless the entire horde. It’s more immediate.

I’m NOT saying “meh, high dps weapons are useless for horde”… indeed they are complementary. Vermintide is a coop game, where one must cover the weaknesses of the other.
The ideal thing would be one guy that staggers and another one that kills… for these reasons the capacity of stagger is important, and if X weapon can’t do that, it must considered a disadvantage. Exactly how “low dps” is a disadvantage too.
Weapons with pro and cons, like it should be.

I hope this can help to explain better my personal idea :slight_smile:


@Adelion I haven’t never said that developers don’t read (I meant that an infinite discussion, passed a certain point, rarely contains new info). About your comments, don’t worry, they don’t offend me (no sarcasm). As written, I just wanted to give an advice (since, even if you believe you have a lot of datas, these datas could be subjective/false… or they could be objective/true).
“we perceive the game apparently completely different”, exactly what I was saying… You don’t agree with my post and I don’t agree with your answer. Which it’s ok, one can’t always agree.

Ease of use is an issue with AnF: it is a cleave weapon with only 1 mass modifier, Ideal combos require stamina and it has low mobility. Light attack pattern is horrid(hence stamina drain).

Falcion needs stamina and access to an immediate vertical swing .

Axe needs a lot of help

Thanks for clarifying

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