I think it would be good to give all shield weapons ability to perform some kind of damaging attacks while still holding the block, somehing like “guard strikes”. Such attacks can be slower or less damaging ofc, but they’ll let you do some damage and still being protected from accidental hits, so shield give you “defence” as you expect from this kind of weapon, and at the same time you still will be able to kill things, which is a main and only purpose of any weapon in this game.
I agree with OP on topic that in Vermintide offense is more significant then defence, because lots of the game mechanics here based on a simple idea: you should not only kill things, but you also should do it as fast as you can. If you don’t do so, many bad things can happen: disablers can appear and ruin your defence, new horde can spawn, etc. So, pure defensive weapons simply don’t match to a core idea of the game. It’s not an MMORPG when you need a dedicated tank to hold a boss while others will damage him. Here anyone must be able to protect himself (with dodges or blocks) and deal as much damage as possible at the same time.
Well, yeah IRL ypu carry a shield tpo be able to attack more effectively while not getting killed yourself. Shield is used to block not only the enmies attacks, but also his vision, to more his own defences out of the way etc.
In Vermintide shield is way too much defensive in an offensive centered game. If devs ever decide to put some effort, then we may expect new attacks, but many things FS does are just lazy, hence my idea which is super-low-effort way of fixing things
When was the last time you used one? They’re far more offensive than defensive as they are today. I don’t think they need much, bit if anything was to be changed, I’d rather it be to their defensive or utility capabilities. Blocking rattling fire is great. Being able to do more things like this would be awesome.
some guy posted a shield build where by using off balance (?) - increase stagger on push when an enemy is attacking - an IB can actually stagger a CW out of an attack animtion and completely knock a SV onto it’s ass.