First up his talent tree needs a slight rework. The level 20 options are not very useful at all for a character who is meant to be tanking for the group. This might not be a big deal at lower difficulties but once you get to champion and beyond any Ironbreaker who is running around trying to get kills to give him temp health is hurting his team. There should be a level 20 talent that gives temp health based off attacks blocked or enemies knocked prone. REWARD players who actually do their job and protect their allies.
Following on from this Ironbreaker needs access to a boss taunt much sooner than level 25. It makes no sense at all that he wouldn’t have this as a natural part of the ability, or at the very least a level 10/15 option. It’s frustrating and pointless being a tank and watching a boss literally run through you to target your squishy allies even while your taunt is active and your are bashing away with your weapon. It’s only 10 seconds which, if you get a hoard at the same time is a fraction of a boss fight. Please give us the ability to protect our team, do our job and fulfill our role from level 1. It makes sense, isn’t OP at all and would encourage more players to try Ironbreaker.
Another neat way to support tanking in the game is to reflect how helpful the role is in the scoreboard. I’ve finished matches as Bardin with insanely low damage taken, but that isn’t marked as a top score (stupidly the highest damage is the one marked). This should be reversed. While we’re on the subject add in “Enemies knocked prone” and “enemy attacks blocked” as a scoreboard stat.
The final thing I want to say about Ironbreaker is that it would be great is the Vermintide 2 community showed a bit more understanding in PUG groups towards this short assed life saver. We spent entire matches protecting you, knocking whole groups over for easy kills for you, reviving you while bosses beat the stuffing out of us and ignoring kills so we can keep everyone safe. I’m sorry to say but the vast majority of groups I play with don’t understand how tricky this is. They routinely rush ahead, leaving me stranded at the back of a hoard, ignoring the fact I’ve just kept every single flanking enemy off them and I can’t kill big groups like they can.
Please spare a thought for your much abused Tank. Thanks gang