A contrarian point of view regarding OP players, skills, and gear

i compared and contrasted vt1 and vt2. i thought it was a fair comparison since its made my the same company, is in the same series, and hasve many game play traits in common.

i agree the game is still getting its bugged worked out. some things are going to be changed. its an evolution.

i dont expect the game to be perfect. i am pointing out that the emperor doesnt have any clothes on. this is set up to be a multi player game and yet is a monty haul game. those two elements do NOT work together very well. thats in addition to the common monty haul problems that the devs are already running into and people are already whining about.

further, i disagree that tinkering here and there is going to solve this problem. it might ease it somewhat as they try to bring things into balance … thats true. but it wont solve it because the entire concept of levels and skills IS the underlying issues and apparently the devs are fully committed to this.

People kicking because of low hero levels read this post and let it sink in for a moment. this is a DAY after release. lets be honest. we both know that the devs will be pressured to raise the maximum level caps at some point as more and more players make it there. they will face pressure as well to give more skills with those levels or else players will howl they are meaningless levels. explain how this problem isnt just going to get worse as times goes on. explain how this is good for a game. its bad in VT1 with this stuff - people are afraid to play PUB games due to getting lower ranked players who dont have gear and dont know how to play. in vt2 add in skills from levels and it will get worse. add in more skills and it will exponentially increase. of course the crafty min/max gamer is going to say “give an achievement” for helping lower levels on missions precisely so they can gain an achievement and then never do it again. but other than that bit of nonsense … do you see a way out of this serious problem given the game play and changes in vt2?

i think your saying “nothing they do is going to satisfy people like yourself” is a strawman. i never said that. i tried the beta. i liked it. i am giving honest feed back. i played vt1 too. bought the dlc as well. ive not quit playing vt1, ill keep playing it. if they keep putting out dlc ill keep buying it.

i have vt2 as well. i like it too. but i see the handwriting on the wall with vt2 and inside of 6 months power creep will have reached the point that the top and bottom will have zero in common and the push will be on to bump levels and skills to keep the group complaining happy. that will increase the problem in the long run. never give someone something and they dont miss it. take it away and they will howl.

this will be a HUGE problem down the road. pretending tweaks are going to fix it = definitely not giving a whole lot of thought to this issue.

i foresee the problem getting big enough and serious enough that eventually it WILL break the game. at which point fatshark is going to have to

  • either write it off
  • brave the howls of outrage as players, skills, career paths, and gear is nerfed to try to restore balance
  • keep trying to find some way to challenge a group of players who are so OP that frankly nothing can challenge them anymore without getting crazy

in 6mo-1yr this game is going to be so dysfunctional that it you are either god running through everything with ease or a newbie that no one will play with since you have zero to contribute with little in between. at which point the system really breaks. which is why im hoping the dev’s keep putting out dlc for vt1 because i dont think vt2 will be still be playable in a year or two.

im sure that isnt what the devs want to hear but its my honest opinion as a gamer whos been playing for over 30 years. this game has fundamental flaws that are going to stack up on each other and eventually kill it.