15 difficulties still not enough variation for the crybabies

What is it about having five different difficulties do you not understand? What is it about having THREE VARIATIONS of EACH DIFFICULTY, do you not understand? You have SEDITION, UPRISING, MALICE, HERESY, AND DAMNATION. Out of those five, you can pick REGULAR, LOW INTENSITY, OR HI INTENSITY. That means each mission has three variations of difficulty. That is 15 difficulties to choose from.

If you can’t survive on the hardest difficulty consistently, you don’t belong there. If you couldn’t survive on the hardest difficulty after some minuscule update to enemy AI, you didn’t belong there. Stop playing above your skill level and you won’t be put in situations where you constantly die, easy.

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Sorry, Joe Pub’s ego doesn’t allow him to admit he isn’t good enough to beat the game at the highest difficulty, so the bar has to be lowered sufficiently to allow him to jump over it.

Leave space for the highest performing players to ALSO have their fun. Those people are driven by the challenge and self-improvement in their hobbies. Not everything has to be about the “majority”.

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real

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Maybe they could have left the changes for the highest difficulty but reverted them for the lower ones? What is the point in auric 5 if the difficulty is going to cater to people who cant handle it? Isnt it supposed to be the most challenging difficulty??

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They could also slash any incremental changes by half and see how that goes.

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we dont have mission select or modifier select yet

This would have been THE big brain move but unfortunately they didn’t consult any of the ACTUAL playerbase before reverting the change

I feel your pain my guy. I just did a auric mael and a regular auric damnation HISTG. It’s back to how it was. The only good thing left are the slightly mixed hordes with ragers and maulers/crushers.

Years and years of SBMM and team based online games taught a generation of players that it’s never their fault if they fail and to always blame everything but themselves. No wonder 1v1 games pretty much died out.

The developers are at fault for enabling them.

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Lets be real t1 shouldnt even be in the game its so easy and boring. T2 is for like level 1-5 then you should stick to 3 until your lvl 25-30 then never go below t4 so theres not actually 15x.

Also T5 has been like this for so long that it became the established difficulty of the game and everyone got used to it. Then to just randomly up the difficulty noticable threw everyone off and disturbed their gamplay loop.

If they wanted to make such a drastic change they needed to add this shooter buff to a new tier of difficulty. And also balance it better between the other ranged enemies because with the buff shooters were out DPSing and were more of a threat than the actual ELITE! gunners just making them seem like a joke of an enemy in comparison.

It was fun to have them more difficult im not denying that i didnt mind it, but they disturbed the established difficulty of T5 and the game in general and thats why there was an out cry imo

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Delete T1, then change current T2 to new T1 for new players, change current T3 to new T2, and so on. Then add a new T5.

Also, let T4 and T5 have same rewards, encourage casual players to play T4. T5 should be challenging, because it is the highest difficulty.

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strange how some things deja-vu out of nowhere, but current situation reminds me of a 10km race i was participating over 12 years ago (yeah i’ve gotten lazy :smile: )

was training for months, eating and training to a “t”, warmed up properly and was in top shape.

the race itself was organized in 3 brackets:

•front: the “pros”, dudes that weren’t there for
“fun” but to win.

•middle: the hobby runners, people serious with
their performance but realistic about not being on
par with dudes sometimes on the juice.

•back: the “fun bunch”, not there for anything else
other than to participate and cross the finish line
eventually

now, even if i wasnt slacking at the time, my place was front line of the middle bracket as to not get in the way of people hat had their lifestyle cut around the sport.

to my surprise shortly after it started i was met with tons of slackers blocking the way left and right.

what took the cake was a chick almost hindering me on purpose going ahead with an astonished look and a “reminder”: why do you strain yourself so much, its “only” a race, just take it slow…

she was even more astonished when i shoved her to the side when she was actively in my way and picked up the pace to regain the lost time.

the anger i felt then, the sweat, pain, effort i put in to win(even if i realistically didnt have a chance) and see it blocked by someone that didnt even care in a competition ironically placed me much higher than i originally hoped.

even left dudes behind me that were clearly cut for exeptional performance.

the same mindset now calls for lessening the difficulty those people are even unfit to participate in and think of it as the most normal thing in the world.

i can proudly recall the day of the race when i did the utmost maximum i could get out of my body, i doubt those slackers can say the same.

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i agree with the sentiment, but not with the animosity of the core reason of the argument

this

was just a small part of the general speed buffs that mobs got, the feeling that the game is easier now is just a feeling (partially caused by the omission of the buffs mobs got in the last patch notes)

yes it was happening that your toughness would just disappear when some shooter would have you in his sight lasering you down from distance, now it can still happen but at shorter ranges

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see the issue here is that everyone just uses quickplay since it pays out higher on average

also if you play a match of auric storm you will find out that being absolute garbage is not a filter for people loading into max difficulty and immediately wasting every resource available to the team before alt+f4ing to preserve their streak

on the flip side, remember that one patch where the hordes were (i think) bugged out and instead of a massive wave of enemies, you’d get, like, 10 of them? lol

i remember you’d hear the audio cue right before a huge horde normally comes but all you’d get just a handful of very over dramatic heretics stumbling over obstacles and flailing around lmao

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This still to happens on Auric Maelstrom on some maps’ gauntlets: you’re supposed to be swarmed and have epic fights while completing objectives, but instead you get slow spawns of three elites at a time.

There is room to improve several spawn points.

Yep, me and my mate been thinkins this exact same thing, since they nerfed the gunners.

Genuinely baffles me, that with all these different difficulties, we still have to lower the max, to accomadate the dellusional.

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again but louder for the dudes in the back

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First balance the builds out before increasing difficulty.

no need to do it the helldivers way, the playerbase is dead there and its not fun, there is only 2-3 builds . its pretty much the same happening in DT.

You’re being really polemic about this. This is said by someone that wishes there was another difficulty above Damnation. Also lay off the caps will you? Makes you seem like a crybaby.

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Strange question. Why pressure casual players to play t4 and t5 that heavily? If they are comfortable and enjoying themselves on T3 then why arbitrarily pressure them into higher difficulties? People should be free to enjoy whatever difficulties they enjoy even with differing play styles

Sure some folks in the lower difficulties are there to speed run but some are in 3 and 4 to just chill and enjoy themselves.

I absolutely can play Auric for example. Ive done it and can hold my own decent enough but i do NOT enjoy it at all. It is just not fun for me. People should play whatever they enjoy…