1 Video 2 bugs: Enemy slot system slide and wrong running attack trigger

None of this is new, but catching both on video prompted me to post this.

Enemies like the Marauder in this clip will sometimes do running attacks where they quickly switch between slots (at least it looks that way) despite no obstacle being present. This erratic slide feels terrible and unpredictable. You can see how my crossbow shot misses because of this.

On top of that, the Marauder started a running attack while I was moving TOWARDS him. Isn’t the whole point of running attacks to catch players that try to get away? Why is it happening in this situation?

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