Time for another Community Cataclysm Playthrough

I see.

Ok let me try and explain my views on this.

First i would rework the tutorial. The things i would add in the new tutorial would be basics like using ultimates, blocking, dodging, switching weapons, attacking, push attacking, pretty straightforward stuff. I would also include tagging and general tips like staying together.

After the tutorial you play a bit, you get explained how hero power works, how crafting works etc.

Inside a map i would put tooltips or more ‘immersion friendly’ options like something that shows there is an item nearby, such as grims or tomes, without ruining the exploration or the jumping puzzles, also fix jumping puzzles to actually require them to be done instead of jumping and grabbing from below.

I would also lock legend difficulty, tbh i don’t know if it is locked or if they changed it, but i would lock legend behind a hero power req or lords req.

I would also while playing, starting from champion difficulty, add something that says you can push assassins out of the air, or dodge hooks, leeches etc, maybe add a training ground in the keep, which would help with that.

General things i would add some kind of event book inside the keep or voice lines which indicate to players they can do something. Like ‘hey we should get the cannonball together’, more lore adjusted ofcourse. I would also wanna see improved dummies, also be more reliable with stagger talents and make some bp’s more accesible (an idea would be to add for example a chaos warrior dummy and show that you oneshot it, instead of showing dmg, ofcourse still a way to minmax and show dmg for those types of players) also more clarity on which properties work on which enemies, could be an enemy kind of book inside the keep or something.

Those are just rough ideas, things like ‘event book’ are ofcourse examples, they could be implemented in a variety of ways. Also there can be done alot with the keep.

It’s ofcourse a fine line between not removing the discover factor of a game and randomness by giving too much info or making it TOO accesible, But there could be improvements right now.

Also updating their Wiki, or working together with them (idk if it’s their wiki or not). It’s a bit difficult for to answer for me tho because i will look for answers very fast on 3rd party sites, but it shouldn’t be like that or atleast not this severe. too much info is ofcourse not good aswell

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