Shielded stormvermin

I just made two videos to demonstrate my thougts a little bit.

In the first video i want to demonstrate how the decreased block angle during attacks would affect how you fight them

Lets immagine my suggestion is implemented.
My first try at 0:05 wouldn’t hit him. My timing is wrong i attack to late, he is already orientated to me.
Second try at 0:09 i attack to late again and maybe i didn’t even get the right angle.
Third try at 0:12 same mistake again.
Fourth try at 0:18 even worse.
Fifth try at 0:21 this time it should have worked. timing is correct and the angle too.
Sixt try at 0:24 a fail again.
Seventh thy at 0:26 should have worked again.

After that at 0:35 i just wanna show that ssv’s can make a shield push during their stunned phase without showing an animation. Im the host so this is not lag. It’s weird and shouldn’t happen.

At 0:41 i try it with two dodges. I think that also should have been a hit.

In the Second video i wanna demonstrate how the current ssv design counters teamplay.

Immagine the witch hunter and i get attacked by a horde and he also has the aggro of a ssv.
Lets just say i managed it to realize that the ssv start an attack animation and i also managed it to position myself at this angle and i also could get enough room to succesfully make a shot. Im in a 90 degree angle to the ssv and he is clearly not covered by his shield. Still he is able to block my shots. If you want teamplay in your game than you have to make the teamplay accesable in the first place. What am i supposed to do to help the witch hunter? Getting to a 180 degree to the ssv completely putting myself out of position in the middle of the enemy horde? In most cases the current design of ssv simple does not allow for teamplay and i personally really don’t like that.

I can understand that people are worried the game might get easier and easier with every change.
I wouldn’t mind for exchange ssv’s would deal more damage or attack faster.
If a game isn’t difficult it can’t require skilled plays or teamplay, so the last thing i want is to make the game easy.
But if a challenge is designed in a way that in 90% percent of the cases you solve it by boring mechanics, then it isn’t fun either.

Edit:
@Bahtoo
It is your thread so if you primarely want to discuss your suggestion i can of course make my own thread.

4 Likes