Issue Summary: When around the tail end (and even at mid-range) of Sword+Mace’s charged attack range against armored enemies, it only registers 1 of the hits.
Steps to Reproduce:
- Find an armored target, or use the armored dummy in the Keep
- Equip Sword+Mace
- Hit the armored enemy/dummy without being in its immediate range.
Reproduction Rate:
Often (< 75%)
This is fairly inconsistent as well since there are time where I’d be mid-range, the charged attack swinging from the right only hits once. While the charged attack swinging from the left would hit twice.
Additional Information:
I’d just like to say that I’m happy with the SwordMace’s ability to cleave through hordes, but it’s somewhat disappointing that it has less armor-killing power than both Sword AND Mace (especially charged attacks against armor damage…). It is a hell of a lot faster than either weapons, so it has that going for it.
Here’s a video of it. To be clear, I’ve tested this against SVs as well while grinding for the challenges. The lack of a sound cue for the second hit is still a dead giveaway.