In summary: There is not as much difference between 1.7 and 2.0 as I thought there was. The differences that ARE there, though, are absolutely key to the basic hack and slash gameplay.
I found that the majority of the things that annoy me about 2.0 were still there in 1.7. Apparently I had just forgotten about them. I suspect that the changes to timing, enemy speed, and so on, made me more sensitive to all the quirks of the game that I’d learned to tune out.
I found I actually miss the stagger system. The basic idea that stunned enemies get hurt more is really intuitive and hard to unlearn once you’ve gotten used to it. This is clearly NOT the source of 2.0’s problems.
Nonetheless, 1.7 is still better gameplay. It’s smoother, frame rate is better, enemies respond when you hit them, weapons have a satisfying heft to them and feel powerful. When my foes lie dead on the floor I feel a sense of victory! In 2.0 all I have is a sense of relief that the beatings have stopped. 1.7 is just MORE FUN.
Most of all, the absence of spawn bugs is SUCH A HUGE RELIEF. Being able to clear a room reliably again, or check corners and have those corners stay empty when I turn around, makes everything feel so much better. Situational awareness is a thing again. Combat feels fair. My actions matter; killing foes creates a brief moment of safety and lets me look at the battle, instead of leaving me vulnerable to a snap spawn behind me. Seriously, if this was the only thing fixed, 2.0 would be fine.
You know I’m not going to leave it there though. We can do better then just “fine.”
So what do I think made this huge difference in feel, in satisfaction, in FUN? A combination of tiny things that add up to big problems. No one change is responsible, and all the tiny fine tuning things affect each other and interact in a way that makes insignificant tweaks have a huge effect.
Suggestions to fix 2.0, based on what I learned:
- Fix the spawn bugs.
- Make weapons have heft again. Give them their cleave back, and reduce enemy stagger resistance, especially the cannon fodder. It’s so much more satisfying to hit things when the things respond to being hit. Also, Stagger is a really good mechanic, I suggest committing to it. Buffing it to a baseline 30/60% boost would do a lot to give weapons their heft back, and IMO would not unbalance things at all.
- Fix the spawn bugs.
- Slow the enemy attack and response speeds back down. So many problems seem to be tied to this - animations not lining up with their hit detection, enemies not being staggered long enough to followup, attacks that hit you from the wrong direction - I believe all of this is due to the enemy response time changes. The game just seems out of tune and the assets (models, animations) don’t line up properly when they are sped up.
I keep seeing enemies being staggered, and want to move in to take advantage, and I think “Wow, that stagger thing was actually a really awesome idea, I kind of miss it.” Then I remember that in 2.0 the stagger durations are so short, that there are no openings to take advantage of and the whole system just doesn’t work. If the stagger system of 2.0 was combined with 1.7’s speed and pacing it would be amazing. - Fix the spawn bugs.
- Reduce the horde sizes down to 1.7 levels. The reduced hyperdensity, improved frame rate, more room to manuever (for players AND the AI) and general feel of combat are just better with smaller hordes. Combat flows like water. It is good.