Zealots Stealth Damage Nerf

I feel like the nerf to the sneaky damage zealot was uncalled for. I am a little salty because instead of fixing obvious bugs they simply said “we don’t like the way you are playing our game - so get nerfed”. Meanwhile while increasing health of all enemies and also not fixing the crazy spawn director.

Like I have a few builds with zealot, a more defensive team support one and my damage one - and now the damage one can’t on shot bosses anymore.

You already had to meet certain criteria to actually hit the boss to one shot them. Weakened bosses I can take out 1 shot no problem but regular ones cause more of an issue.

I don’t really play on Auric because there is no point other than a challenge, the rewards are just money - but I need resources, so quickplay damnation is the way to go. Being able to keep moving and pushing forward is key to survival in these missions and having that ability to dispatch a boss in 1 hit and keep moving was great. However whats the usual case is that it spawns the monstrosity, decides to spawn 5 crushers, 2 bulkwarks, 2 flamers, 10 maulers, 7 ragers, 2 dogs, 1 trapper, a burster and probably 3 mutants all at the same time and now youre still trying to take out the boss.
If its not maulers its gunners shredding you to pieces.

I think they should return the damage back, if they aren’t going to tone down the spawn director then at least let me dispatch the boss in one hit and then focus on everything else.

(it also feels like they made it to where regular bosses can see you invis but idk)

This is a good thing.

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I’m not sorry you actually have to engage with the mechanics of an enemy that is intended to be a threat now. There is no universe where one shotting full health bosses on max difficulty is good for the game.

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Yet you don’t get anything extra for killing them.

If they wanted to have us actually fight them - why no stack some extra rewards or materials for it?

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Because they’re meant to be a threat to your run not a glorified lootbox. Your reward is surviving and continuing to hopefully clear the mission. Why on earth do you need more reason than that for defeating an enemy in the video game?

If you one shot them they are no threat, so their purpose is nullified. Hence why FS didn’t want you to do this.

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I miss my catachan goof loadout more than this, assassinating every regular enemy but crushers in one hit was funny, shred gave ult back in 1s. But things do be like that.

So… You’re mad because Zealots aren’t COMPLETELY AND UTTERLY broken and you actually have to pay attention to how you play the game now? This is a team game, not a sandbox where you can one-shot EVERYTHING.

I would fight Daemonhosts more often if the game offered us extra Ordo Dockets, Plasteel and Diamantine for doing so. I have my Thunder Hammer itching for the day, you know :kissing_heart:

On one hand, you do have to invest pretty heavily (talents and weapon) to get the one-bop and the hammer is only passable if that in every other role except crowd control and boss bopping.

On the other hand monstrosities being one bopped isn’t really balanced either, but is slightly balanced by how relatively rare all-in, one-bop zealots are.

But where the issue is to me is all the monstrosities can be one bopped, that seems like a design oversight there too in terms of them being all the same armour type.

Just their insane AI spawn system right now is more of a threat - as I’m trying to fight the horde and there are 3 flamers blasting everywhere and I cant see anything

Nobody is forced to play Damnation if they don’t feel comfy there. After all the recent power creep honestly high int Damnation still feels pretty chill most of the time. I’m hoping these spawns are intentional because they’re pretty needed to balance against the huge increase in power the player characters have received recently.

4 Likes

As I said before I dont mind the challenge but - after playing on a lot of damnation with good teams today especially it has been INSANE. For awhile too Heresy Hi Intes was harder than the Damnation counterpart because of the spawns.
Something is up because I believe they even said there’s not supposed to be that many flamers etc.

Im not just running around by myself hunting monstrosity’s?

My team would essentially create a perimeter to kill off all the other enemies and I would take out the boss and we would continue on.

Unlike other bosses, you not supposed to fight daemonhost. If they will add recoures for killing them, there will be a plenty of idiots who will be attacking them and ruining the run.

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Funny hearing people talk about how bosses don’t drop extra stuff

They did this in v2 with bosses dropping loot die. Honestly yeah hvt’s should actually give extra.

what role does the boss (monstrosity) perform? its meant to be a high duration disruptive source of pressure. is it ok to have builds that can deal with this quickly? sure so long as that ability is costed.
is it ok to have a build that flat out removes this? no not really.

i can understand being sad to loose such power but you had to know it was broken? its clear this is done to maintain the gameplay , you can still play that huge dps vs boss role you just cant break the game.

a PVE game is nothing but its balance , and how can they do that going forward if boss’s get one shot?

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The main reason for them doing this was to make missions with lord boss fights at the end more worthwhile and avoid people just leaving and requeueing when the rolled those maps in QP. DT has an entirely different mission select ecosystem so I don’t think the same logic quite applies here.

Like I’m not against giving bosses plasteel drops or something, honestly anything to lessen the crafting grind but I don’t think the game needs to reward you for beating bosses on your way through a map just because VT2 did it.

If you can get 3 people to prioritise the other enemies while you take down a monstrosity in one hit and thus requiring no-one else from the team to help you (as you said) there’s a genuine problem. Unless you’re playing below Malice, I’m fairly certain that killing a boss in one-hit with even a Thunder Hammer is literally impossible.

You do drive a good point; I’ve seen some dunderhead randoms. If they do give us rewards for it, they better be substantial so that the reward is worth the risk.

The bigger the reward, the more of a risk people are willing to take.

If you want to wipe almost every time that a demonhost spawns, because some greedy person just goes for it… this is the way to go.

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