Zealot Bug - Health Curio disrupting feats

PLEASE SEE Post Scriptum ADDED AT THE END OF THE POST

Issue Description:
Zealot feats fail to recognize increased health.

Steps to Reproduce:

  1. Play any mission as zealot
  2. Health due to curio raised to 229 instead of 200
  3. When loosing 15 health Martyrdom does not apply. (So if health drops from 229 to 214 I do not get another stack of Martyrdom).
  4. I get another stack of Martyrdom after my health drops to 185. (As in, my feats do not recognise my health rising above 200).

Mission Name (If Applicable):
Any mission, any difficulty level

Platform:
Steam

Player ID:
spiritto

Approx. Time of Issue & Timezone:
21:00, 02/12/22 GMT UK

Reproduction Rate:
Constant 100%

Upload Supporting Evidence: Please take a look on health bar and buff icons.



Upload Console Log: Attaching previous logs from that day
console-2022-12-03-07.12.04-fcdfeed2-6f3e-4e0f-b7be-6d507c953ee5.log (1.1 MB)
console-2022-12-03-15.53.49-1e619005-0c3b-4bd4-b68b-9897c38f27fa.log (97.4 KB)
console-2022-12-03-16.49.41-9a90d4c2-002a-472c-b19d-bc117d6713e3.log (1.2 MB)

Upload darktide_launcher.log:
darktide_launcher.log (605.9 KB)

P.S: After using medicae station (my health went back to 229) three stacks of Martyrdom remained. If they actually were working or not I could not tell you.
P.S.2: I’m only assuming that if Martyrdom does not recognize increased health from curios, then oher health reduction related feats (i.e. Retribution) are also affected.
P.S.3: It would be useful if we had retribution buff icon appear on a HUD

3 Likes

Noticed this as well. Was sitting at 270/320 health and had only 1 Martyrdom stack. Either bugged or very misleading tooltip, or both.

1 Like

I can only hope that, it is not working as intended.

So, I got an update on this! It seems that the passive is actually meant to say 15 % HP lost, not just plain 15 hp. That should probably be updated!

Aside from that, I’m told that the part about having Martyrdom stacks while at max health should be a UI bug only.

Both issues are being looked into. If you notice something that still doesn’t make sense / seems to be working wrong despite this clarification, please lemme know.

1 Like

Good stuff, thank for an update!

Thanks for letting us know.
I’m actually very disappointed to hear that because that really makes zealot useless.
Let’s say you get the 6 stacks skill, that means you will always have to stay at 10% hp to be viable but you’ll always be 1 hit away from death while your buff is on cool down because toughness doesn’t absorb all damage.
At least in vermintide 2 you had temp health you build up to take all the blows and you’re able to have a little hp as well since the health loss requirement is a flat number instead of a percentage.
It’s sad because I really liked zealot, he was my main in vermintide 2 but this is unplayable.
I can work hard on collecting all the best health curios and it literally does nothing since I’ll always be 1 shot from death.
15% doesn’t make sense because the little amount of damage you get from it isn’t worth sacrificing the health.

1 Like