PLEASE SEE Post Scriptum ADDED AT THE END OF THE POST
Issue Description:
Zealot feats fail to recognize increased health.
Steps to Reproduce:
- Play any mission as zealot
- Health due to curio raised to 229 instead of 200
- When loosing 15 health Martyrdom does not apply. (So if health drops from 229 to 214 I do not get another stack of Martyrdom).
- I get another stack of Martyrdom after my health drops to 185. (As in, my feats do not recognise my health rising above 200).
Mission Name (If Applicable):
Any mission, any difficulty level
Platform:
Steam
Player ID:
spiritto
Approx. Time of Issue & Timezone:
21:00, 02/12/22 GMT UK
Reproduction Rate:
Constant 100%
Upload Supporting Evidence: Please take a look on health bar and buff icons.
Upload Console Log: Attaching previous logs from that day
console-2022-12-03-07.12.04-fcdfeed2-6f3e-4e0f-b7be-6d507c953ee5.log (1.1 MB)
console-2022-12-03-15.53.49-1e619005-0c3b-4bd4-b68b-9897c38f27fa.log (97.4 KB)
console-2022-12-03-16.49.41-9a90d4c2-002a-472c-b19d-bc117d6713e3.log (1.2 MB)
Upload darktide_launcher.log:
darktide_launcher.log (605.9 KB)
P.S: After using medicae station (my health went back to 229) three stacks of Martyrdom remained. If they actually were working or not I could not tell you.
P.S.2: I’m only assuming that if Martyrdom does not recognize increased health from curios, then oher health reduction related feats (i.e. Retribution) are also affected.
P.S.3: It would be useful if we had retribution buff icon appear on a HUD
3 Likes
Noticed this as well. Was sitting at 270/320 health and had only 1 Martyrdom stack. Either bugged or very misleading tooltip, or both.
1 Like
I can only hope that, it is not working as intended.
So, I got an update on this! It seems that the passive is actually meant to say 15 % HP lost, not just plain 15 hp. That should probably be updated!
Aside from that, I’m told that the part about having Martyrdom stacks while at max health should be a UI bug only.
Both issues are being looked into. If you notice something that still doesn’t make sense / seems to be working wrong despite this clarification, please lemme know.
1 Like
Good stuff, thank for an update!
Thanks for letting us know.
I’m actually very disappointed to hear that because that really makes zealot useless.
Let’s say you get the 6 stacks skill, that means you will always have to stay at 10% hp to be viable but you’ll always be 1 hit away from death while your buff is on cool down because toughness doesn’t absorb all damage.
At least in vermintide 2 you had temp health you build up to take all the blows and you’re able to have a little hp as well since the health loss requirement is a flat number instead of a percentage.
It’s sad because I really liked zealot, he was my main in vermintide 2 but this is unplayable.
I can work hard on collecting all the best health curios and it literally does nothing since I’ll always be 1 shot from death.
15% doesn’t make sense because the little amount of damage you get from it isn’t worth sacrificing the health.
1 Like