Zealot and Arbites are now in Hammer of the Emperor guide!

I’ve been hard at work on adding new stuff to what’s originally a veteran-focused guide.

Talent sections have been massively condensed, and weapons are presented with more details (damage, stagger & finesse for first target profile, as well as base cleave and major stagger breakpoints).

Weapon sections have also been trimmed down (now 1 weapon family per section, contains its own available blessings).

Obviously this won’t go super in depth or technical but I still think it’s good info to have for beginners and veterans (heh) alike.

I will update the intro sections to the newest standard (have a few sections remaining), then I have 2 options for what’s next in line:

  1. ogryn, because ogrynomicon is largely discontinued
  2. other classes’ weapons

Psyker and hive scum are being delayed till last because they’re too op and probably (& hopefully) will catch nerfs soon and I don’t want to rush it.

I also wouldn’t have good enough understanding of skitarii at its release to really make a comprehensive guide.

What do you guys think?

Impeccable job as always.

Why you hating on forceful tho?

P.S. Ops!

I actually don’t hate forceful, it’s more that EO is by far the strongest pick (CD rate, dmg, toughness, atk speed, optionally crit, optionally move speed) and perhaps the strongest keystone in the entire game across all classes

I thought about including a sample build using BTL with its innate CD skip subnode, paired with forceful full spec (stun immune, strength from ability use, atk speed & cleave) and while it is very powerful (25% dmg, 25% str, 50% impact, all global) it’s also very taxing on point economy, and we all know how strong arb talent tree’s bottom half really is so the opportunity cost is pretty real

I did write some nice words for it in the ARBITES overview section where I go through their usual talent picks

Just one minor note.

HP curios directly affecting rezzed health after dying might worth mentioning, as the difference between having to operate at 20% vs 50% on havoc is substantial.

I have a suspicion this fact is largely unknown, judging by the number of HPless curio builds I witness.

I believe it is mentioned in the Curios section

I mean getting freed at the totem after fully dying will get proportionally (1:1) raised by, giving you a much larger cushion to operate with until you can get healed.

Might add in a subsection explaining wound system in intro later then

Given how clutch it can be, I would probably include rez node for shout in one of the builds, as it has no downsides apart from the opportunity cost of 1 point anymore.

unfortunately this is vet with a giga stacked bottom half tree, and sample builds are just meant as starting points for different playstyles here (I try to make them good, but I wouldn’t call all of them “meta”)

I think that talent is ok but tbh u can usually manually rez people after VoC if ur that close in the first place, only exceptions are like mega area denial from scrambler specialists where even if they got rez’d they prob insta die from fire/gas/mixed horde unless they have chorus/VoC/infil/shroud

also this is not a guide aimed specifically at h40

Another bit I’ve spotted.

You list imposing force as TDR, kuli as DR.

its so peak!

must have gotten mixed up. fixed now (it is global DR as per kuli guide)