You guys took the fun out of being a Gun Psyker!

Literally walk backwards while shooting.

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What do you imagine other classes have to offer in this situation, that makes them able to deal with that situation regardless of build?

As Psyker you can use Brain Burst as you dodg backwards to deal with the Ragers, if you use the Soulfire perk, you will stack up Soulfire stacks on the Crushers and remaining Ragers… by the time you are done with the Ragers, you likely have also killed the Crushers.

If you bring Smite, then you can Dodge back, Stun them, get distance… let the ragers overtake the Crushers and then Shoot the Ragers after you gained enough ground to do so.

If you bring Assail you rightclick aim at the Ragers as you dodge back.

Yes, if you bring Trauma Staff you can deal with them easily, but then you’ll suffer in other situations. Thus is the nature of the game. There is no perfect loadout.

You have the option to bring Revolver as a weapon that deals with Armor and Elites. You have the Option to bring Lasguns and Headhunter Rifles as an option to deal with Ragers. You can use a Columnus to brust down the ragers and then deal with the Crushers.

And you are not supposed to solo these. You have a Team for a reason.

No, it should not. Every Class should be able to have tools to deal with any given situation and the Psyker has that. Bringing a Gun instead of a Staff does not mean you are lacking in your ability to deal with armor and ragers. The issue, as thus far presented, is that you do not employ the tools given to you.

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Woah. Slow down there bud. Not everyone has 5000 hours game time pull off such advanced maneuvers such as hitting S + M1.

Next you’re gonna say you can dodge while shooting. Preposterous.

Ludicrous even.

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Yeah if your loadout can’t melee a bunch of ragers (and tbf most things that aren’t knife, duelling sword, combat axe or ogryn struggle here) just touch the mob of ragers and then backpedal. They will all do the short tracking version of their combo instead. Ragers punish you for spacing, especially when you try to run away and they gain like 5m homing attacks.

Cadia Sword special is a high damage parry riposte that will let you murder Ragers when they attack you by pressing a button. And Tactical Axes have a high stagger special, just like the combat axe. A weakspot hit with the TA special and a rager takes a step back. Even a Mauler flinches with the TA special attack to their head.

And all that is assuming you don’t bring the Brain Brust along, as Gun Psyker, for the Kinetic Flayer… in which case even a push can trigger the Brain Burst.

And if you do the Push Attack (hold attack), you will do a quick fire heavy attack follow up that has enough stagger to make a Rager take a step back.

The Chain Sword will stagger them about on a heavy attack hit. That about covers all the Psyker melee choices, i think and all of them can deal with Ragers equally well. The problem is, of course, you have to know how to do it.

A lot of people don’t block… or push… or are even aware that there is an attack after the push. Most people don’t even use the special of their melee weapon.

There’s a lot of dumb concensus that gun psyker isn’t flexible like the tree itself, like kinetic flayer would probably be itself decent if it didn’t proc on trash at all. Its not even close to a mandatory node.

And its also a topic about gun psyker so why you would pick any of those terrible AP options is anyone’s guess. Even harder for players to read I guess, gotta ‘educate’. He’s talking about struggling less, so trading ragers for an enemy type you can literally soft lock your loadout out of incidentally is not even a helpful suggestion.

Where does this work, like the game still spawn ammo for 4, so if it was an Ogryn or s Zealot they still would also be taking that parts of the ammo.

Some people just have the irrational stance that Psyker, a class with access to way more guns than staves, is betraying the team by taking their fair share of map resources :person_shrugging:

As if a single survivalist Vet doesn’t nullify any concerns of running out of ammo. As if there was even much chance without one with a modicum of trigger discipline.

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I don’t think the game was balanced for 4 gun-wielding characters. But also, 99% of players are horrible at ammo management. And the there are the inherent ammo efficiency weaknesses of the classes, where psyker is far the worst. Because it is not made to wield guns.

And I mean, giving guns to psykers seems more like a trademarked fatshark moment: “frag, we do not have any ideas nor time for staves, just give them seomething, boys”

Also, if a vet with survivalist can satiate you ammo thirst, congrats, you made it to the top 1% of players. Now, the other clueless 99% still plays the game and will cause problems for you.

It’s because of lore. Most Psyker in lore use guns.

It is but Damnation spawns less ammo as part of the difficulty.

How do you figure that?

Lots of players refuse to use their entire kit.

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there’s this new dark age of knowledge taking over the board, where like 4 loadouts are apparently the only thing that work. mostly from people who didn’t keep playing while they actually launched the game into 1.0 where like all of 4 things were ridiculously good and the rest felt like filler. compared to those days I’m having a blast and running trees sideways and characters like Zealot and Psyker without keystones. it all works and it works well. but it requires more diligence and experimenting than just running what every other mook is doing so its not ‘viable’ or something.

but psyker does have a huge upshot of not consuming resources if you elect to use the staves, problem is they are boring.

No gun specific talents for psykers. Every other class has some.

To be fair, Psyker’s use of guns is typically relatively limited. As far as tabletop 40k goes, they generally get a basic faction pistol and rarely have an option for anything else across almost all factions. Something like Terminator Librarians get Stormbolters, but that’s a relatively rare exception, and those are basically pistols there anyway. Psyker’s use of shoulder-arms and full fledged infantry rifles and the like is practically nonexistent, and such weapons are basically never their primary damage methods.

Yeah, the Gun-psyker feels like it had a very poor development concept. For me, one of the greatest strenghts of the Psyker is the fact that they don’t take ammo, that’s a huge force multiplier that reduces logistical stress on the team. A Psyker reliant on a gun is adding additional ammo consumption without bringing any logistical mitigation and only plays as a critmonster without bringing additional survival or team utility.

I’d really rather they have been built as a Gun-fu class doing things like shooting around corners, seeking bullets, etc, doing lots with little and bringing utility other classes don’t, instead of just a critmonster, but even as a critmonster it really could use some logisitical assistance.

gun psyker is still on of the best you can do, esp with revolver. play it more zeal/vet style.

For exclusively guns? Sure. Plenty of talents that synergize with guns, and a whole damn class ability that seems designed for normie weapons including guns. Like there is clearly a build path that works very well for at least some guns.

Don’t know what you’re basing this off but don’t really agree. Designed for 4 characters to all primarily use guns throughout a mission no, but had plenty of runs with 4 people using guns decently heavily with no issues.

They definitely aren’t less ammo efficient as a Zealot considering they can pump out way more ranged damage. More damage per bullet is more ammo efficiency in a way.

Honestly I’ve had way more trigger happy Ogryn drain several times their share of ammo than I have had gun Psykers do that :person_shrugging:

Really feels like you’re just mad at generally bad players and are taking that out specifically on gun Psyker for some reason. Pretty much any class is capable of holding m1 with their ranged weapon the whole map and denying their team of ammo.

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nevermind it sucks ass I just played around with it some

I think maybe combat axe, siblings

edit: no the axes kinda suck too I’m with OP now

Chainsword with Rev it up might be the best option ironically “Run awaaaaaay”

?? sir , do you mean Soul Blaze?? i’m looking down the talent tree and see nothing called Soul fire or Soulfire …

Secondly the last time i played a mission where i was able to just ever so easily to dash backwards wasn’t on heresy or damnation …because every 3 to five ragers are cowardly lingering in a group of zombies that i have to block ,and also taking my stam to have the energy to dash backwards WHILE having the charge time to let off a brain Burst/rupture …

"ahhh yes to see ragers coming a mile away to prep a brain burst…mmm the good old days…
yeah dude thats not happening on Heresy or higher … ragers with a mob of zombies with literally spawn from around the corner or a freggin Pilar LOL …

If i’m not mistaken i think others were requesting that cast time be reduced so that could be possible… (brain Burst cast time)

Also When you said :

the A.I will immediately counter that…it happens everytime i play …

Same difference.

If you have to block you ain’t dodging backwards. dodging backwards should get you well out of melee range.

Try dodging while channeling.

Then you are not paying enough attention.

While that can happen as part of an Ambush it generally is a sign of the team overextending and moving to quickly. If you have to deal with 3+ ragers on your own something went wrong.

This often happens in the final investigation room, where people don’t stay together to scan and nobody tags enemies.

Psyker actually struggles less in these situations due to their dodge synergy.

Try empowered psionics with a guaranteed charge on elite kills.

I don’t get what you are trying to say.

I don’t even won’t to use the word but OP seem to have serious case of skill issue tbh