I have seen lotes of talk about the way plasma works and many more small number changes that seem to do little to actually aide its function in both game or in lore. At the moment, it’s basically a big glowing revolver in purpose; which is unsatisfyingly boring to both use, and, to the opinion of manny, too effective. It’s current state is largely the result of the cleave buff that allows it to punch through bulwark sheilds (so far as I understand). For this reason, I’d like to propose a change that would both make it make more sense as it’s own thing, occupy a niche that no other weapon exists in, and…satisfy my own need to get this into writing.
Basically, I propose the following:
Plasma bolts now have a ‘lifetime’ based on charge.
At the end of this lifetime, or when hitting terrain, the projectile explodes. This explosion damage and radius scales directly with charge time.
The explosion also deals burn. This also scales directly with charge time.
Plasma bolts now have increased drop and lower travel speed the farther you charge them. This gives it more of a ‘dual purpose’ for hitting stuff like snipers with more breifly charged shots, and lobbing the shots as one sees fit (with the increased lifetime of the projectile allowing for long range lobs, ideally making the charged mode ‘technically’ able to reach out and touch the same targets with sufficient aim). Completely uncharged shots would come out instantly but have unreliable spread, but any amount of charging would make the projectile deadly accurate. This reflects the rage limitation of ‘rapid fire’ on tabletop.
New blessing: Explosive Impact.
This works somewhat like the rumbler’s sticky explosion. This would add extra damage to ogryns and monstrosities and cause the projectile to explode on contact with any ogryns or monstrosities. This synergizes well with both veterans talents and the lore capabilities of plasma weaponry.
Any feedback would be appreciated.
I plan to edit this as time goes on based on feedback.
They could make a different MK for the plasma gun to do that or give us a new weapon entirely.
All the current PG needs is to be able to 1-hit-headshot gunners and below and to have it’s charged shots be used for anything bigger.
That’s it.
Edit: To clarify, by “gunner” I’m referring to the 1200HP ones. I’d also like it to kill the 1400HP ones but those could make you have to chose the “damage vs unarmored” perk for that breakpoint.
Didn’t you said in the same paragraph that you want to use uncharged shot against snipers?
Nonetheless i see no reason why not, the inaccuracy is one of the most popular features on helbores and everyone loves it.
I myself i’m often disappoined when i pull out the plasma for a quick crucial snapshot and it actually hits the target, i’m like “Aww snap, i hoped that one gonna miss…well, maybe the next one” and then the next one hits and then another hit and i can feel the frustration slowly creep in!
From what I heard (And am not quite sure of), there are two more plasma marks in the files. If those actually got added I’d hope they’d add some sort of unique identity to each mark in…some way.
Well, perhaps upon reaching 100 on light attack, the Plasma becomes unable to be fired and automatically cools down. Staying at 100% Overheat with light attack spam allows for Gets Hot abuse.
After having thought about it for a few minutes, I don’t think that’s a great idea. Don’t get me wrong, it sounds good conceptually. It just wouldn’t work in practice.
For interactions like; what happens when you get locked out and then reload?
Plasma has no ADS/Brace and alt fire is charging the weapon, which would make it hard to call it uncharged shot. I don’t know why i need to explain this to you, but here we are nonetheless!
You also seems to be under the misapprehension about the current game environment being conductive to such a gymnastics in the first place.
My suggestion to your suggestion is to abandon introducing RNG spread and balistic curve and pick a different hill to fight on
Deepest apologies for using the game’s own nomenclature for this. If you spent even the breifest of moments attempting to be superior instead of act superior, you would know that I’m referencing this.
Now, with this established, and me even giving you 3 different examples by saying “altfire/ads/brace,” please select from your prefered way to say “right click” or “left trigger.”
Plasma was a gun I was genuinely looking forward to using when the first guardsmen only trailer dropped. Sadly outside its damage output the weapon is extremely boring to use, especially after they essentially removed any risk from the overheat mechanic.
Now after doubling down on giving the uncharged attack an RNG spread and using it on snipers (your words) while not charging it by pretending that braced and charged are two different things on Plasma, can we move on to the part about balistic curve and making the whole convoluted thing work in the current environment?
Its funny to say that on a board where people wont shut up about Plasma’s AoE being too strong and in a dire need of nerf
Cleave:
Cleave is generally considered an area-of-effect (AoE) ability in gaming. It allows a character to deal damage not only to the primary target but also to enemies in the surrounding area. The exact range and shape of the AoE can vary depending on the specific game and the ability’s implementation.
I don’t think it’s worth talking to you if your intent is to completely dodge what you are given and then immediately try to start a completely seperate argument. Sorry.