Wow what do you know, another must have QoL mod!

To be honest i last looked at this mod when it was new on the nexus and didn’t realize it has a flashlight mode now. I understand this at least. For variety’s sake, I can see the argument that you’d want to use non-official-flashlight weps on lights out. I was basing it on the idea that it’s just a big light aura that completely removes the darkness like it was at first.

I stand by what I said about the light aura mode and similar workarounds though. Might as well just pick a different mission at that point

I agree with that, having a basic flashlight type item that functions as a “torch” is perfectly fair especially considering they have it in the title of the mission - issue is they just never provided us any actual flashlights other than what they released in the base game YEARS ago

I don’t use this mod. I wouldn’t consider this cheating, it’s not aimbot or wallhack. Fatshark dropped the ball with weapon customisation, as it was scrapped. From gameplay perspective the game suffers from some serious visibility issues, and darkness is just one of them. Especially that darkness doesn’t affect enemies at all. Lights out could have been far more fun, but game features (like actual flashlight) and “AI” mechanics (different enemy behaviour which factors in visibility) were actually FINISHED.

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Good points! My guilty conscience has been eased.

If its just a good flashlight that replaces a gun secondary mode or gives extra aoe glow to candles on the shoulder I kinda like the idea.

I might not even mind a mod that brightens everything as if the player has night vision IF its immersive and has a downside, like only being on certain cosmetics and the vision having that slight static green glow along with any light source outside being much brighter and even running the risk of being blinded by teammates lights if they shine their secondary torch right at you.

In other words, if it fits the world and has potential downsides depending on how powerful it is, then I quite like it.

If its just straight up lights then I dont like it. We are not well equipped. We are using crappy handed down weapons, wargear and lights in a stretched thin prison army meant for fodder. Any equipment we get is plundered or recovered from the dead.

This is the 42nd millennium for sure, but while its the future, the Imperium is for the most part a stagnant, bureaucratic and badly equipped civilization. To add, on Atoma we are in a starved, cut-off and and dilapidated Hive City.

Everyone thinking we should be running around with top gear hasnt understood how bad the situation we are in really is. We are convicts. There is a reason why the Arbites are so well equipped compared to the rest of us and the jealousy is amusing for me to watch :joy: and well placed too!

You want top tier lights? Tough. Now face the front and press the trigger Reject! :smiling_face_with_horns:

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Love me some lights out mission with a good inferno staff or flamer.

LET THERE BE LIGHT ! For a brief two seconds, but still cool nonetheless.

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From what i’ve seen it actually affects enemies detection ranges, reducing them on both lights out and ventilation purges, and probably some other stuff.

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You would like the Servo Friend mod.

Pet servo skull that follows you around shining a flashlight on whatever you look at. Takes a sec to catch up when you change which way you’re facing so it’s marginally less efficient than a stablight on your gun but 100% immersive.

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the 40k “gear fear” when ours is literally the scraps they could salvage from previous encounter:”here you go, maybe you get 3 steps further before getting blasted to chunks” :face_with_tongue:

kinda like the enemy at the gates scene with ammo and rifle handed to different fodder.

as for the lights out missions, I like em.

by now I can’t recount how many times I ran through each map backwards and forth, so “coordination” isn’t a thing with lesser illuminated places.

makes for a nice vibe, besides ogryn hunt by smell and touch, not sight sah.

me grab donkey tail, me push donkey in grox as filling and chew em both, bones n all :rofl:

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“There’s something horrible in the dark…ME!” Best bully voice line.

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So yes because it would fit thematically, and maybe they would give one to an especially decorated arbites or an Auric operative… maybe, but also no, because they wouldnt waste a good servo skull on a convict.

While the manufacture of Servo-skulls is common across the Imperium, they remain incredibly rare artefacts normally only found in the company of the nobility, Ecclesiarchy priests, Imperial military or naval officers, or even in the service of Rogue Traders and Inquisitors. Yet they do sometimes appear in other, less-elite places, such as the underhives of Necromunda’s hive cities, occasionally coming up for sale offered by a Guilder or trader unwilling to speak about their provenance, or, more rarely still, as antiques of certain Clan Houses, artefacts of a famous gang noble from history perhaps, or of a house member who succeeded beyond the confines of normal Necromundan expectations.

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Agreed on the lore but it seems to be one of those convenient situations where Hadron hands us as many servo skulls as needed every time the game wants us to hack a terminal or check a corpse’s pockets.

Although she does threaten to turn me into a replacement if I lose it.

I didn’t make the mod but my todo list does include making a battered helmet cosmetic for it if you’re running it with an ogryn.

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