I can’t honestly remember having a group wipe at the end of the ranged meta. If you had a talented Sienna, huntsman, BH or WS you could literally stand there headbanging while they killed everything in Legend and it wouldn’t endanger the run. It was ridiculous.
The problem is that it doesn’t promote teamplay. Teamplay in VT2 with its weight of numbers enemies means often hitting different enemies coming in from different angles and having good situational awareness so you don’t get swamped, the only time you’re hitting the same is if you’re in a chokepoint (which anyway trivialise hordes) or there aren’t that many enemies around (not much danger either way).
What having blanket stagger values on all the weapons in the game does however, whether you like it or not, is create inherent balance problems, as some weapons have great single target damage but no CC, others have CC but bad damage output (first and foremost, shielded weapons) and finally, the group that benefit the most from the mechanic as it is atm, some weapons have good damage and CC (exec, dual hammers etc.).
There’s also the problem that we can’t change loadouts while joining to adapt to our team, so if the game becomes too reliant on certain compositions to win it’d effectively kill the idea of QP.
Really what most promotes teamplay in line with what VT2’s combat has been like up until now is the AI director being punishing and hard, or having enemies that punish positioning more.
I’m all for having Legend be harder and Cata at least should be much harder a difficulty than the others, but it needs to be in a way that’s balanced and enjoyable.