Winds of Magic - Season 2 Blog Post

If the player increase is more signifant that the others 2 dlc, it is not the norm. The dlc itself is a success. The bugs were not. The balance patch was a bit overloaded as well.

The player counts aren’t necessarily an indicator of quality. We have no idea how much marketing was spent on WoM vs. the other DLCs. Also, more players might be just because they called it an ā€œexpansionā€ instead of a DLC, even though many of us think there’s a lot less content than we would expect in a DLC, rather than more.

And it’s only ā€œthe most players everā€ if you ignore the actual game launch. There were way more players then.

I don’t doubt that WoM was more financially lucrative than the other DLCs, but it seems rather shortsighted as they basically lit their game on fire and then a bunch of people paid to come watch it burn.

Edit:

Yes, definitely. I can’t think of another game that was so liked with a DLC that was so hated. I’m actually a bit curious what other good games have had such bad DLC.

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I know the the ā€œWoM badā€ bandwagon has already been beaten to death several times over, but even I can’t really get myself to agree with the statement ā€œthe DLC itself is a successā€.

I’m going to be a bit critical here Froh, so apologies in advance.

Your argument for WoM being considered a success is that, despite the negative reception the DLC has gotten, the player count had (emphasis on had) increased and, more importantly, that those players are here ā€œto stayā€.

And to an extent, this is true. WoM saw the biggest spike in player count on launch and was considered a top-seller on Steam for a few days, so in that regard, you could say it was a success.

And while I’m not a member of your Discord and so I cannot vouch for whether or not the new people that joined it are still there, the overall player count tells a different story.

Pre-WoM, the player count, according to Steam charts, sat at 3200+ people.

Now, a month later, post-WoM, it sits at 2500+ people.

I wouldn’t call this a success in my book, and the 11000 people that joined us certainly aren’t around to stay, judging by this. I hardly believe bugs alone could drive that many people away.

WoM was a success in drawing people in with great marketing behind it - it failed in keeping them there with lack of replayability and far too many changes alienating the previous playerbase, and in turn, has now caused the community to be even smaller, and even more divided than it already was.

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Yeah, it’s because you (and others) mostly ignore the 40 weaves that are repeated (because they don’t like them) and the work needed for a new whole faction.

No worries I can handle that. Though I must precise that I also don’t think the expansion is a success. But it is CERTAINLY NOT a ā€œtotal failureā€ to quote the first post.

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Don’t forget that this is most likely the end of holidays for a lot of people…

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I notice you cut off the part where I said ā€œmany of us thinkā€ to make it look like I was claiming a fact rather than openly stating an opinion. Yes, I know all of that. They could make a DLC with 7,000 new outfits and I would think there was no content because content to me means adventure maps. After all, that is the core gameplay experience and has been for years now.

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It is, but the player count was even higher before the holidays, having been all the way to 6400+ in April and 5200+ in May through June.

Sure. I will admit that some of the changes that Fatshark made were fine, that they did strive to fix bugs even though a lot of future patches would simply bring those bugs back.

As was stated it was my personal opinion that with my experience throughout VT2’s development that has left me feeling a bit rankled - I did not mention anything about how much they deserve my support or not. As in my own review for the game it has flip flopped between Not Recommended and Recommended a few times. Initial release? Not Recommended. Eventually I switched that because sure they were trying to fix/balance their game. Update 2.0 and WoM got switched back to where it was.

Talent changes for the most part were pretty good however some of these talents aren’t at all good and if any contradict other changes the developers made. Innate passive stat increases disappeared like for instance Waystalker you could get increased crit chance or attack speed - while these weren’t visually interesting they did help when it came to build variety. The level 30 talent that gave you THP was useful if you were to play a more melee centered build where taking damage would be a greater possibility and since WS has zero damage mitigation unlike other classes having that back up THP to bolster the natural healing was pretty good. Now what do we have? Niche sniper ult, ammo back on certain kill ult and one that simply adds 1 more arrow. First two are interesting and the third is rather superfluous imo.

For everything they did change for whatever reason. What about what they didn’t? Base crafting system is still crappy with hordes of materials that are sitting in storage because there is really nothing to use for them. Traits/Modifiers still left untouched even though a lot of them are never used or are simply bad mechanically. Why weren’t these things changed at all?!?

Faction. More frustrating then enjoyable for me due to issues with sound and spawning. Bestigor Charge is awkward usually in it’s performance and I dislike Wargor’s banner because it only emphasizes a slower gameplay due to the health/healing boost that it gives. I would almost rather have it knockback more like in the Beta and perhaps have increased damage/attack speed. The banner and pathing of the Wargor can also be problematic. Where it can place said banner in an awkward spot and should the Wargor die you are stuck with that buff sitting there for an eternity.

I’m also of the opinion that the Beastmen lack variety to the point that they laughably borrow Skaven/Norscan specials in Dark Omens despite showing a beastman’s blade stuck through a rat ogre early on in the map suggesting that they are highly territorial and wouldn’t suffer the other factions presence. Yes I think this faction could use 1 or 2 more specials and perhaps another elite and monster. Why not? Currently to me they feel more like 1/2 or 3/5 of a faction when you have the other two to compare them to. Whatever they said about beastmen emphasizing hordes is more of an excuse imo - more so when these hordes are broken pertaining to zero noise and spawns that happen right behind you or right behind the corner in clown car fashion.

Weaves was a poorly implemented game mode due to it’s progression system and level dispersal relying on competitive nature as opposed to the co-op roots that VT2 is known for. GD’s Shattered Realm did a far better job in that despite not having randomized dungeons the devs made so many different little maps for that game mode and allowed them to be randomly selected that each play through it would be highly unlikely to have the same sequence as you did before. Plus the Shattered Realm didn’t massively split up the community and create scenarios where a player would be waiting for 30 minute to get a full team to actually play the game. Oh and Shattered Realm’s rewards actually pertained to the base game.

Stagger system as I stated in the Beta would only restrict certain weapon uses and play styles and I would say that to a degree I was right in this regard. Hopefully the developers will either buff those that are lacking to be more useful in this new combat system or lessen the effects of the stagger system in some ways and emphasize them in others (like shields or defensive weapons).

So sure I commend Fatshark for continuing to support Vermintide 2. Let’s hope they learn to communicate more and release content that is in a more stable state.

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Ehm… yes, that is of course what I do, I write emotional posts with sole purpose of making my victims as angry as possible.

Thank you, I guess :joy:

ps: I wasn’t active for quite a long time in this thread…

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Because there was a lot of hype and they called it expansion not just ā€œsmallā€ DLC.

This was such a failure and reviews reflect it.

Weaves - complete fail on nearly all fronts (winds/map design is great tho), balance - omg… ppl disabling DLC just to get rid of beastmen for example, new core mechanics & broken / changed old ones - ughr… , bugs - insane amount of those because there was no proper testing done. Halberd bugged for 10 patches … most probably because the attack buffering nonsense, that nobody really needed and can’t be switched on (ffs)… and so on…

Exactly, I was never so irritated in over a year of playing this game as I was during WoM.

The issue is mostly decisions, I don’t know what is going in FS studio but man… if they can’t fix easy stuff like leaderboard filtering, so it’s not full of people basically cheating ranks, then wth are they doing there…

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Well, you also posted to a public forum… did you just think everyone would unanimously agree with you? That’d be an example of the Groupthink principal if I’ve ever seen it. Moreover, how can anyone learn anything about thought or reasoning without understanding the arguments of someone who thinks differently than you?

One of the keys, here, is that I approached you asking for clarification. I can’t properly argue or make a case unless there are some specific points to argue against… therein I tried to provide a few of my own so we could banter and try to understand one another’s positions. Do you still care to put forth some reasons so we can go over them?

Either way, it seems that you have little else to offer to the topic than calling me a ā€œnuthugger.ā€ Were I able to edit my title, I’d gladly take that one up; how else can I show appreciation for Almonds, Pecans, Cashews, and Peanuts? :smiley:

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An apple and an orange are both fruits, so depending on the focus of the comparison, it is still possible.

what is it a nuthugger? a squirrel? SQUIRREL!

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As long as RANKED weaves are unaccessible to people who do not have pre-made groups no one will care. I want to compete and get the portrait frames but the doing the high level ones with randoms does not work and the players that are good and communicate have already cleared them with pre made groups. There is zero motivation for good players who have cleared the weaves that you need to clear to come help you. I don’t know how this weave QP wil work in terms of actually finding a team but making it unranked automatically loses my interest.