Why were "Enemies within, enemies without" and "Blood redemption" values changed?

If I remember correctly “Enemies within, enemies without” used to give 5% toughness per second while near 3 enemies or more and “Blood redemption” was giving 100% more toughness on kill, now they reduced them by half making them pretty useless.

The veteran’s one that gives 5% toughness per second while no enemies are near wasn’t changed. Veteran also has a few way to regen toughness, the one I mentioned, the one when you kill with a weak spot which gives toughness and toughness damage reduction and the one on elite kills that gives 25% toughness now and 25% more over 5 seconds and more… Psyker has MANY ways to get toughness back and Ogryn just needs to heavy attack.

I feel like their values should be reverted to what they were and they might be worth picking again, but in their current state they barely do anything.

ewew feels more like tax than actual modifier nodes.

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