Hitting headshots means one is bad at shooters. Sure mate. If you want to self admit you can’t hit a gunner, a special who moves slowly in a straight line to then standing still, more than 35% of the time, go ahead and do so. That is literally what you are arguing right now.
At this point, you really should put up or shutup. I’ll gladly post a video where I barely fire the gun and get a 90% weak spot rates. A chimp could do that.
If you’re not running the extended scoreboard, you don’t even know what your rate is.
I’ve played with people +1000. They still don’t usually crack 15%
You are the one claiming you can’t hit a gunner in the head at above a 35% rate and that context apparently doesn’t exist. Do you understand that in a match, doing potshots will change the rate percentage of weakshot hits? Is this a thing you can visiualize? Is this a hypothetical you can read and process?
If yes, then do you understand that if you are explicitly shooting at a gunner, it is better and faster to shoot them in the head twice than to waste 5 shots hitting them in the chest and still not kill them? Therefore perhaps in a match where one is doing both accurate shooting and potshots, when they are doing intentionally accurate shooting they can easily get 80%+ headshot rate, meaning that for things such as recon laser crit chance that count Weakshot hits that you should use a realistic ratio of weakshot hits rather than the average of a match where it includes random firing just for the hell of it?
TIL. I didn’t realize shots that didn’t hit anything could still crit, I think this is the first time I’ve ever heard of something checking for that without checking for a hit first in a game, be it video or pen and paper.
That said, I still generally find my Recon lasguns running very thirsty unless the rest of the team isn’t interested in ammo even with crit builds, and they weren’t exactly renowned as the most ammo-efficient weapons before the patch when they could just natively have +40% ammo on a Vet (as opposed to 25% ammo then being reliant on crit builds and Shocktrooper for more). Any time I see a Psyker running one I groan because they’re either constantly OoA or using more ammo pickups than the Veteran on their team is.
I said the exact opposite, dude. My total rate is typically 40 to 50. If I just fire at easy shots it’d be 90+
I’m telling you right now your total rate is probably single digit
So when there is a pleb running horizontally and a gunner standing still firing at a different person with a clearly exposed head, you are telling me that in both cases your headshot rate is 50%? Or does the context of how often elites and specials (Especially gunners) have large portions of their animations of their head being stationairy meaning that they become exceptionally easy still targets that a headshot hit rate improve? We will work you through this hypothetical one step at a time. Stop crying with the crappy ad hominem attempts and actually use your brainpower to read.
Buddy, the scoreboard shows your total weakspot rate for both melee and ranged. It’s not breaking it down between enemy types. It it were, you’d be seeing nearly 100% rates on some enemies.
I think I’m done with you. You know nothing about shooters. A 50% match wide headshot rate on a gun that put out half.or more of total damage in this game is all but unheard of. If your next post doesn’t include a video, consider yourself ignored.
I can’t believe it took you 20 minutes to realize my point that I said multiple times over. Since it doesn’t show hit rate by enemy type, for calculating things such as TTK or weakshot crit chance for example with lasguns that give improved crit chance on weakshot hit, it makes no sense to use your metric of 35% as it doesn’t include context and therefore is a bad figure for the thing being discussed.
Here is a video, but feel free to ignore me. You seem to be only capable of personal insults, and really don’t understand hypothetical situations at all. Maybe discuss that with a professional.
Do you have the head hunter blessing and a crit chance perk? Because of how crit strings work on the weapon every little bit of crit goes a long way.
Edit: When I wrote this I wasn’t aware of the shocktrooper crit chain stealth nerf, in light of that it’s not surprising its ammo seems to disappear much faster now.
Overall rate combined with total ranged damage and kills with the ranged weapon known is an INCREDIBLY good metric for ranged proficiency. Far more important than any single enemy type percent.
I don’t have the accompanying video, but this was done late last week. There is no situation where those numbers mean I’m missing easy shots. It’s quite literally impossible. And like I said, I’ve never seen anyone else come close to this, not even a little. Not saying they’re not out there, but I haven’t seen them. And again, that Psyker was spamming Assail. Do you know how hard it is to get that many headshots when the Psyker can literally aimhack my targets?
The fact that you aren’t missing easy shots is exactly my point. The metric shown includes everything down to potshots which pollute your actuall realistic accuracy if you are attempting to take down an elite, as I have to imagine you put more effort and time into actually headshotting an elite than doing random potshot at plebs that if you hit or miss likely has absolutely no impact on the game.
This means that 80%weakshot when against elites, specials and suchlike is very do-able in this game and I expect most vet players who are doing weakshot builds to actually achieve that when targeting something that it matters. This means if we are caclulating something like the crit chance of a recon laser that has bonus crit chance on weakspot hit, we should be assuming 80% plus are hitting weakspots against the special, not 35%.
Being able to popshot trash quickly and accurately while also killing priority targets and maintaining Volley Fire is literally peak Veteran gameplay. It’s the hardest thing to do in the game, bar none. Whipping out the melee weapon at every given opportunity and barely firing the gun is easy as all hell.
And again, I’m comparing to everyone else I’ve seen. They don’t usually don’t crack 15%, let alone 35, 40, or 50.
Do you not play any other shooter than lists hit and headshot rates? Unless the game has an assload of aim assist, a 70% hitrate is considered insanely high.
This I am honestly severely going to have to disagree. The animations in this game are exceptionally generous for most enemies, and more difficulty in this game honestly just comes down to people actually doing proper team coordination in covering eachother. This isn’t Post Scriptum or Squad with realistic shooting or even Gunfire Reborn where enemies are a lot more active in their movements. More difficulty comes just from people know when to cover and how to best optimally use their abilities, and when it is better to protect another person to allow them to perform. Clicking on heads is just, clicking on heads. It definitely takes skill, but not as much as juggling large amounts of enemies with a non-melee build, or having a team that is able to split and cover eachother in multiple directions with absolutely no communication, and plenty of other things. The only times I see runs ended from Vets not clicking heads is when we get decimated by a sniper that our long-range fellows never shot, and that isn’t even that common really as I can only think of a couple of times where that was the case.
You literally just made the case for why melee is easier. If people play melee, victory is assured.
The random zombies have incredibly annoying animations and are actually the hardest thing in the game to consistently headshot. Also, the netcode in this game is absolutely atrocious and the game will routinely register a headshot client-side that does not register on the server. And finally, enemy arms and hands block headshots with most weapons; this is really dumb.
Still waiting on your sick MGXII videos. I’m expecting the majority of the damage to come from your gun, and a 70% weakspot rate. Let’s go.
Didn’t you watch the video? And headshotting infested plebs isn’t the vet’s job with a precision gun, that is outright a waste of time and ammunition if it a tough situation, and an idle potshooting habit if it isn’t a tough situation. If you are finding you are forced to spend a lot of time dealing with melee plebs, you should be using the recon or the braced autoguns for their suppression, stopping power and piercing, OR the catachan sword in melee for them. Not precision lasguns
For the elites: Crusher, really big and slow moving with pauses in between attacks where they stand still
Mauler: Carapice helmet means you shouldn’t be even trying to headshot them with anything other than a rending recon, so chest shotting them is actually what you are suppose to do.
Flamers: They stand still before shooting
Grenadier: Slow jogger of doom who also stands still for a extensive period of time prior to throwing and a good moment after.
Charger: The only actual special that is hard to consistently headshot while moving, heavily due to the fact that many times you physically won’t have an angle to even hit his head.
Trapper: Moderate speed moving who stand still before and after firing, who then runs away to stand still even longer, who then runs back and repeats.
Dog: Just stab it if it is on you, or just shoot it anywhere if it isn’t. Their HP is nerfed so heavily now that headshots are nice but they are no where close to the threat they use to be.
Gunners: They jaunter slowly to their location, will do peak animations exposing their head, and when firing stand perfectly still with an easily exposed head from almost every angle.
Pleb shooters: They will always stand still to fire, and will stick to cover doing peak animations exposing their head as well.
Less-pleb advancing shooters: Their AI tends to walk slowly at you or away from you, can be really damn annoying to melee players, but by far the easiest shooter to murder at range.
Out of the targets that are your responsibility to kill as a precision vet (Ignoring monsters), all of them aside from one you can easily weakspothit with lasguns. Infested poxwalkers being hard to headshot doesn’t really matter as the amount of time you invest into killing 5 of them with a lasgun, you could’ve killed many more by simply also bringing along a melee weapon suited for the task. Hell, if you really want AP on your melee so don’t want the sword, bring the knife. It is the best defensive melee item and can take down carapace enemies and juggle melee plebs in multiple directions extremely effectively.
Melee isn’t universally easier in everything, and something I think many players are having issues with this game is correctly identifying the niches certain weapons are good at. It is hard to headshot poxwalkers with a XII, but that isn’t even what the weapon is suppose to be good at dealing with, and there are so many range options that do it way better… Hell, if you really want a low recoil fast headshotting gun for plebs with not as much care about ammo effeciency, the headtaker autoguns also excel at that.
If you’re hitting them in the head, ammo will never be an issue with Veteran MGXII. And yeah, you don’t want to never take out your melee weapon, but if you’re switching to melee and ending your stance early instead of headshotting a couple of trash enemies then moving back to shooters, you’re bad at shooting. It really is that simple. Those are the hardest shots to hit, and switching out your weapon ends your stance immediately. If you aren’t shooting enemies in this situation, it’s because you can’t.
The XII already reliably 1 shots all pleb shooters, 1 shots dredge shotgunner and 2 shots gunners and scab shotgunners if the first shot doesn’t crit, so the shooter in your hypothetical has to be gunners or a reaper…At which point, why are you ever engaging pox walkers when you need your buff to quickly take out gunners and reapers? They aren’t fast, and poxwalkers you can easily dodge whilst aiming while you take out the gunners and/or reaver ideally before they finish moving and begin shooting. This is ignoring that if for Poxwalkers to be aggro’d only on you with no one ever going to be able to clear them off of you (Thus you can’t just dodge them and ignore them), it means that in this hypothetical you also let yourself go out of position from the group, which could’ve been solved by just not going out of position in the first place.
You created a hypothetical in which the issue is you are doing multiple wrong things. This isn’t even an aiming issue, this is you having a tactics issue.
Also, ammo is still a concern as, you know, you will eventually have to reload the gun. Just in case you didn’t know.
Lol, you can dodge them for a short period of time, but you are always better off shooting them off of you if your teammates don’t get them off eventually, which they rarely do.
Dude, you’re bad at shooting. It’s very clear.
Nope, you kill the gunners, and then kill the horde, then hunt for more shooters.
If you’re not constantly hitting heads, you’re a Vermintide player. Any ranged weapon is easy if you’re basically never using it.
Anyway, I’ve indulged you for too long. You haven’t even posted a scoreboard let alone a video. Ignored.