Why does the sacrifice exp scale off rating not rarity?

This is so dumb, a gold item at 330 rating sacrifices for the same exp as a green of the same rating?

I hope this is a bug as it is a weird thing to have done internationally.

Don’t know but it doesn’t really matter, if u want to get max mastery on all the weapons just buy green/blue of them on the store or buy grays and upgrade them to green and sacrifice them, it’s a lot of clicking but pretty fast to max out everything.

Because why waste 1k plasteel for a single sacrifice instead of 10. What kind of question is this man?

You expect your free gold after-game rewards to yield you a butt ton of mastery xp? Well too bad.

I think it is so new players don’t immediately reach max mastery.

Empowering costs a heck of a lot more than consecrating.

Edit: also the sacrifice value being the same across rarities means you don’t have to waste mats consecrating a weapon you intend to sacrifice, and it likewise means you have a meaningful choice between sacrificing and breaking down a high-rarity item to get mats back.

1 Like

My point is if u spend more mats to make it gold why dont you get more exp

If you get more xp because its gold then you get more free xp from the free weapons you get after games, and that would break the “system” (of controlling your play time).