Why does Forcesword have unlimited dodge?

Is there lore implication or some gameplay reason to this? Just wondering.

Because psykers die after getting hit even once? :sweat_smile:

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Some OP uniqueness. Class weapons tend to have some interaction with the class, and Psyker has the smallest cooldown between dodges so I guess it fits well. To add to this, the basic FS was heavily single target and you relied on the infinite dodge in horde situations while thinning it (it helps a lot).

Because psykers are dodgy bastards!

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that should be fixed, they should die twice :wink:

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