This is not a pvp game. Weapons shouldn’t be nerfed unless they are insanely overpowered. Assail was a special case because it was robbing many people of their time engaging the content, and it still does on lower difficulties. The problem was that the game forces you to play with other people, and many people responded by quitting matches that had people using assail. It was that bad so it got a nerf.
The idea of chasing balancing in pve is a disappointing trend. It’s better to buff things to give build variety and game longevity over constantly slightly nerfing things that people spent time collecting and building. This is time better spent developing new content or fixing bugs.
I mean, you are literally allowed to cheat in this game and play with other people. You are allowed to install and use heretical red dot mods that give you an insanely unfair advantage against other players, but this game is pve. Who cares. Just because some of us are min max obsessive doesn’t mean that the world has to revolve around us.
I only really like melee weapons that have a light sweeping attack followed by a heavy sweeping attack that can be endlessly chained for hoard clear. I also want them to have a charged overhead heavy, but not everyone cares. For me, a lot of the melee weapons in the game aren’t very good.
Reginald over there uses chain axes and he’s pretty good with them. He also had a mod that lets him play solo matches with no bots! Heresy! Break the mod! He’s practicing in an artificial environment the devs never intended in an online space, and now he’s better than me with the chain axe! Actually, after practicing these dark arts, he’s better than I am with any weapon even when he’s using the chain axe.
i still see plenty of variation with ranged weapons(on auric damnation, at least). i’ve seen more autoguns than revolvers lately, tbh, and of course it’s gonna be strong on lower difficulties, especially if you have a good roll, but that’s how literally all the weapons are.
i really don’t get people that whine about nerfing stuff in pve games unless it’s blatantly op or just flat-out broken, which the revolver isn’t. unless you’re scoring headshots all the time, it’s an average weapon at best on auric.
i feel like people that complain about this kind of stuff are the ones that get angry at other for “stealing” kills, but aren’t good enough increase the difficulty level. you should be playing on the hardest difficulty if you feel like your loadout is op/broken, and if you’re still not being challenged enough, increase the difficulty further. if you’re currently at the highest difficulty and are still stomping tf out of pubs, then congrats, you’re part of the top 1% lol
only because youtubers like to circlefap around pointless builds, which are easy to use, require no skill and casual friendly
true. And that’s a problem. Revolver should not be so good against heavily armored targets. Neither should combat knife. Neither should shovel.
it’s not stronger. Bolter still kills more crusher and does it faster than revolver. It’s just bolter balanced by it’s poor performance outside killing pack of elites. Where revolver is equally good against crushers and any other targets.
yes it can. On zealot. On psyker. On veteran.
Veteran onetap crusher is easiest to achieve and most reliable.
Zealot and psyker need a little bit of stacking and skill to pull off. Which majority of players, using revolver, do not have.
every weapon should have it’s strong and weak sides. I wont even call revolver an OP weapon, it’s strong, but not meta-strong. Currently the OP weapons are: columnus, plasmagun, combat knife. And they dont have weak sides.
both zealot and veteran have talents on reload speed reduction. Quite substantial ones. So not only it’s only drawback is reload speed due to low ammo capacity can be mitigated by picking a talent. But also it’s the only one drawback with many strengths. Amazing accuracy, massive damage, best crit chance blessing, quick swap animation.
Duelist talent on zealot gives you +50% weakspot damage and then ON TOP OF THAT +50% critical hit damage. You dont even need “god roll” revolver. Just dodge an attack and headshot the enemy. Crushers dont stand a chance.
If you have FotF of Shroud ability - you dont even need blessings on revolver, as your ability gives you 100% crit chance. Not to mention Blazing Piety also working with ranged weapons
exactly. The base stats of a revolver against carapce armor should be a little bit higher than autoguns. Because they both firearms. While bolter is a rocket-launcher.
Revolver is anti-specialist weapon, made to quickly pull out, kill trapper/flamer/hound and then reload when fight is over. A back-up weapon for melee builds to deal with ranged priority targets.
Not anti-armored weapon.
it is revolver’s fault for being appealing to use and being oberwhelmingly strong
they are not.
Altho they not the best weapons like plasmagun and columnus autogun. But it’s up there.
Bolter is in good shape. It’s just other weapons do his job better, than him.
Drawbacks of long animations is what you supposed to deal with as a balance for his firepower. Zealot has stagger on FotF, invis on Shroud, stagger on Chorus - they all give enough time to pull out bolter. Plus you can use stun grenades.
Veteran removes animation completely with Executioner’s stance. Voice of Command staggers enemies and gives you time to pull weapon. Plus you can use frag grenades.
Bolter does delete everything. Massive stagger numbers gives you insta +25% power from Pinning Fire blessing on first 1-2 shots. Shattering impact gives you 20% brittleness on each hit. Maybe bit more splash damage? Anyway, it does erase packs of enemies.
Anoint in blood +25% if you close to the enemy. Range fall off is quite big, so you dont have to kiss enemy on the lips to make it work.
Ambuscade +20% damage from backstab. Backstab is 180 degrees. You dont need to slap dem heretic cheeks to make it work. Shooting from the side also works.
Duelist +50% weakspot damage and +50% crit hit damage on dodge. The most broken talent in the game. It’s twice as better than vet’s Executioner’s Stance and is up almost entire fight. As you constantly dodging. And yes, it works for dodging ranged attacks as well.
Shroudfield +100% backstab damage and 100% crit chance. With extra +50% backstab damage. Yes, it works for ranged.
Blazing Piety +25% crit chance pretty much almost entire fight.
quite few ranged damage talents for zealot if you ask me. Enough to make him viable with guns.
Executioner’s stance gives you stun immunity. So when your toughness breaks - you dont get screen shake. It also gives you supression immunity. So your aim doesnt wobble when gunners fire at you. It also gives you recoil and spread reduction. So you can easily land headshots.
Exhilirating Takedown with/or Confirmed kill + Iron Will makes you literally a tank vs ranged enemies.
So yes, veteran can run in and swat shooters singlegandly.
it is. Just needs right talents.
weapons should be nerfed, if they outperform their intended role and strong where they not supposed to be.
give this man a medal and a reward. Rarely people understand the problem of overkill damage and unnecessary dmg stacking just to kill enemy, that represents 2-4% of all enemies in the mission.
Yes. You DONT NEED to onetap crusher. Therefore you dont need to make a build to onetap crushers. Two-tap him. Three-tap him. Invest talents into improving your other capabilities.
If you want to oneshot crusher because it’s fun - okay. totally fine.
If you want to oneshot crusher because it’s effective - it’s not. You becoming a martyrdome daemonhost hunter zealots, that run around lowhp all mission, constantly dying, providing no use in combat. But shine at that 1% of the match, where daemonhost is present.
As an extension of this, what’s wrong with having weapons that are simply bad at specific things. I’m not saying to do anything specific to the revolver, but give the player a reason to think “Hmm, is this a good choice for what I’m trying to do?”
I mean, autoguns tickle Carapace armor, and nobody questions that. They’re still very good at a whole bunch of other things, but if I’m taking a melee weapon with poor anti-armor capabilities, I’m gonna stop and think “Is an autogun really a good idea here?”.
Right now, I think the Revolver is effectively a reliable default for any loadout. I don’t think it has any standout weaknesses that would make me say “No, I don’t think that’s the right choice for this loadout”. To anyone who says reload speed, have you ever thought “Nah, the reload speed is a dealbreaker”
You confused the current vet with pre-nerf vet or something? You will absolutely get clap if you just rush directly into enemy shooters’s killzone with the current one lol
That’s unless you’re suppressing them with your own gun or kill them first, which is what any competant player would do anyway.
Also that would mean you have to take Execstance.
Now that I think about it you’re probably just mixed up the word ‘swat’, I refer to swat as in ‘swat a fly’ or rush in to melee a bunch of shooter, not the S.W.A.T in police tactical unit term.
God forbid a weapon with 5 bullets in the mag and slow reload speed being able to kill crushers in 1-2 crit shots with a crit rending blessing when the game spawns 10 of them at a time.
If you have unerring perfect aim and a great roll you can kill all of them with one reload. I’d actually like to see a video of someone pulling this off in game at max fire rate during a hoard. I really hate that it only has a 5 round cylinder.
I’d like to hijack the topic to discuss how they should buff the Bolter to compete with the plasma and revolver. I still think a better iron sight would be enough, but I’d like a larger mag too.
I’d prefer to give the revolver a significant bit of range fall-off after 15m or so. That way it’s still used for CQC specialist deleting, but it’s not a hand-sniper anymore.
Without a doubt, the default revolver performer is excessive and should be nerfed. However, there is no need to trash it.
I have seen this situation before. Yes, I have. This is a bolter before it was nerfed.
and the new revolvers need some kind of buff.
It would be quite trash at that stage. Even on veteran revolver isn’t some god tier s class weapon. Its a high A tier at most because of uptime, and meh ammo economy.
Its not good on zealot because throwing knives outclass it with some practice letting you take a flamer or bolter instead as an added bonus.
Not good on psyker because you should be taking an IAG with its 100 crit rate through your talent tree.
Its good on vet but plasma outclasses it through sheer uptime and somehow more cleave + it fcks bulwarks because fck bulwarks. MK V is also generally better because of raw uptime, and silly high dps even if you do give up sniping capabilities.
Eh, I just don’t like how a high calibre stubber stub-barreled revolver snipes better than dedicated precision long rifles. The revolver may not be the absolute best at everything but currently it’s at least the second best at almost everything, most of the time outperforming other weapons in their own niche.
Maybe bring up those weapons so that they have some of the revolver’s accuracy, ease of use and damage and armour rend but I feel revolver doesn’t have enough weaknesses.
It’s not the revolver’s fault it’s so good but it’s definitely Fatshark’s fault for forgetting that weapons should actually perform their roles, instead of having a weapon that is a jack of all trades that outperform most specialist weapons in their own role.
If it was a marksman or prize shooter revolver variant it wouldn’t be so out of place being able to snipe at medium-long ranges, but the current Zarona is too good at too many things with barely any drawbacks and any drawbacks it does have are post-firing, unlike the bolter, the lucius, the plasma, etc.
Besides, even though I only want some damage fall-off at long ranges, I don’t trust Fatshark to do anything sensible regarding weapon design and balancing.
Missing a couple of shots on any other weapon is no big deal, but if you miss on the Zarona sh* t can get out of hand so damn fast. You start not keeping up with specials, elites even little shooters (which revolver SUCKS at killing btw).
That’s its down side.
With its overly generous raycast it can be hard to miss, but its hardly impossible. You don’t run into these issues even with the crappy brautos.
I just don’t think those disadvantages as bad, Because vet has alot of stuff to negate them.
Having good frontliners can allow you to reload as much as you want as well.
Also, you can shoot at any time while reloading. Even loading and shooting one bullet at a time,
which is Agrip shotgun territory, don trespass!
I think revolver should retain its killing power to weak spots, but have it reduced to the body,
i also think that its bullet hitbox is ridiculously thick.
TBH not sure how to balance this thing, i just dont want it to dominate as much and i don’t want to see it in garbage either
Maybe take the stupid sway/bloom [whatever it’s called] effect off the Bolter which causes every other shot to go wide and give it to the revolver instead, whilst retaining the original stats on both? Might be a good stop gap…?