why the heck is a green helmet 150,000 dockets? thats karking insane. I’m getting 2,000 per match…
For me the horrendous gearing system is actually keeping me from leveling other classes in the first place. I have considered levelling a Psyker because they look pretty cool when others are playing them, but the idea that I have to slog through gearing one up before even getting the weapon type - let alone whether that weapon is any good in the first place - is keeping me from doing so. Just the thought of having to passively wait to see what scraps that ässhole in the shop will so graciously offer me, and then I lost my motivation to even start another class.
Yeah repeatedly playing this game is completely pointless and I’ve stopped doing it.
I’ve got 250k Dockets (some of my playing group have got .75 Million) and I simply DGAF about the shop - don’t even go there really any more as why would I go there for the same old crap? It’s like going back to the same jumble sale over and over again hoping to find a battered faberge egg you might be able to repair. Idiotic.
It’s a matter of time before something like Tanith First and Only Gear is 10 million dockets, or for the nice price of 2800 Aquillas.
I’m not bothered about Diamantine as Why Care? You might possibly reroll something vaguely ok? Simply not worth the effort.
Level another Character? WHY? So I can exponentially make it even more infuriating to get some gear? Oh wait! I could get some gear in the shop that would be GREAT for another character but I can’t transfer it! Absolutely bollocks decision making going on here at FS.
Sire Melk can sit on my middle finger and swivel, and Mrs Hardon is so willfully pointless that it’s an exercise in thumbing your nose at the player.
My kids got DT on Gamepass having known I’m 4k hours in Vermintide 2, and they played maybe 2 or 3 rounds before stating “it feels off, it doesn’t respond properly. It’s like they’ve built-in input lag when you’re shooting. They haven’t got the shooting right” and promptly uninstalled and went back to Valorant.
I was trying to convince them that the actual melee combat is really good and was ported across from VT2… and they said “Why not go back to vT2 then? It seems like Darktide is grindier than Warframe was. Dad you’re such a Boomer.”
WTFPWND by my own kids.
And so back to @TmanDW post, there’s far too much completely shot to f*ck for this to be fixed in 18 months. Every Single System is designed this way with MOAR GRIND and MOAR RNG being the bedrock of everything.
It’s not going to be a quick fix.
It’s not going to suddenly have a lovely crafting system in place by Christmas.
And it’s certainly not going to have some really clear and clever system where you could pick a weapon to aim for, complete various tasks in game making slow but steady progress towards what you wanted.
Something like a Quests and Contracts Board. Or Maybe some Shrine that would give you Solace when you want to improve a weapons stats. Or a system of rerolling Dust to improve a weapon you wanted, or a means of sharing your weapons across characters, or some way of allowing players to craft any weapon at base level and upgrade it themselves, or maybe some kind of blacksmiths low level weapon template for everything there was for you to try out, or a magic system called something cool like Anathor that allowed players to literally pick the buffs they wanted, or a way of one high level character being able to get chests for low level characters to open, or high level characters allowing low level characters to craft gear at a much higher level giving them a leg-up when levelling?
If ONLY FatShark had access to any of these systems and ideas before developing Darktide they might’ve learned some lessons and been able to refine things into a really good system instead of whatever shambles this is. Such a shame they never encountered such ideas anywhere in the past.
GRIND FOR THE GRIND GOD, RNG FOR THE RNG THRONE.
I just realized reading this that FS needs to be referenced to as F5 because they need to refresh after all this RNG
I’ll say it again: They need to bring back Vermintide 1’s targeted bounties for gear. For those who didn’t see it, there were rotating bounties for preset high-end weapons, and when one that you wanted came up, you could lock it in and do a series of set objectives to progress toward getting that weapon. This had multiple positive points, since you could earn something you wanted, while also being required to engage with the game for several difficult missions to do so.
Which is why voting with your wallet and leaving bad reviews is all the more important. The only thing that will make them change these tactics in the slightest is hurting their financial base line.
I’m wildy guessing their financial status is under high pressure. They’ve launched a game at full price without having some of the most basic features complete and this suggests they’ve simply delayed the game too long and MUST have some money in the account at the expense of goodwill, reputation, and player reviews. This’d give some insight as to why the cash shop is such high priority if they’re financially in the skids.
Doesn’t excuse any of the launch though; An unfinished product sold at full price with cash shop functionality in ASAP and very high demands on even a fairly top-end machine. Their philosophy has been completely broken and is sh*t.
I agree. Once I clocked in 130 hours and maxed all characters, I simply don’t feel the need to play, unless my friends are there. I can not in good conscience recommend this game to anyone as it currently stands, which is a shame because the combat is very satisfying.
If somebody would hack my account and give me 4 fully leveled characters with decent gear of all types, my playtime in Darktide would absolutely skyrocket. The fact that to get there I’d have to sit up, roll over, and beg before the RNG whenever it feels gracious enough to refresh is absolutely keeping me from playing more. If Darktide had Vermintide’s itemisation system I’d have doubtlessly maxed all characters by now.
Pretty much hit the nail on the head imho. I am sure that this whole RNG business was very intentional and I am equally sure that there are certain people that fall for this stuff, hard. But I don’t, and since the game provides no motiviation for me to play other than to, well, rinse-and-repeat the same mission over and over with no progressin beyond the nonsensical lottery they baked into the core of the game, I just can’t be bothered to log in any more.
Dissapointed as I am, I did like FS at some point and VT2 will forever by one of my top 10 games. So I do hope the made the right choices for their future here, and that they can find a player base that either overlooks or enjoys their design decisions.
I’m gonna be overly cynical
I said in an earlier post that the hourly shop refresh was to boost player counts…
But one could also say that the crazy loading times are also a way to increase “time played”
When I start DT and spend 5 minutes in a loading screen, that’s more time than I spend on a character to check the shop.
Now repeat that for every character.
And you end up with a lot of “playtime” without actual playtime.
Which is perhaps why matchmaking is a bit disappointing.
And that’s with the bad and boring itemisation VT2 had…
Yeah, I could never have imagined that I’d ever prefer Vermintide 2’s itemisation over anything. I’ve been very critical of that system in the past. But compared to Darktide’s büllshit, it seems near perfect in comparison.
Oh, but developing games is SoO ExPenSiVe! OMG!
Well yeah, if you hire 1000 lawyers to construct a bridge, it’d be one of the most expensive bridges ever. If it gets built at all. Might also crumble down after a couple of hours. But expensive it’d be.
yeah the complete avoidance on this very clear negative feedback is both frustrating and worrying. I really wanted Darktide to be my new sink-game. Whats Ironic is apparently that’s what FS wants as well, but the systems they’ve designed to ‘statistically’ influence that decision are doing the opposite of keeping me wanting to play.
I dont want to alarm you but … they also didnt care for the huge problems VT2 had.
Their beta forum was full with complaints, bug reports and improvements, they rarely if ever commented on that.
They did next to nothing with that feedback - except questionable balance decisions based on stat screens at the end of missions that made people sad.
Ironically. it will get better, look at VT1 and 2 - its just a question of time (years), the damage is done though, their chance of having a big community is pretty much gone.
Especially with the current loot system, shop and map generator.
I totally agree to what you (and op) is saying. I don’t care about the weeklies anymore, i don’t care about the shop. I don’t want spent time with these systems. As soon as i have a decent weapon i don’t aim for anything higher. This whole system is cursed, does not motivate me to try out things or spent more time, because everything feels so hard out of reach.
I never played VT1 but that sounds way better than what we got. I would love it if weeklies gave crafting materials. Then I’d feel far more involved with the loot system.
Lmao, not even sure how you made it that long. I haven’t even cracked 30 hours on the game total and I played it during the early access period as well. There’s really not much keeping me coming back, other than checking out the patches that they put out and laughing at the absolute roasting this game is getting across the internet.
For comparison, I played VT2 for 950 hours. It’s a damn shame. But still kind of funny at the same time.
This patch was shameful to say the least. Touted as the first “major” patch since release and it was an absolute failure from the patch notes down to the implementation. Fatshark has changed their design philosophy and their views on their player base.
We are here to service them and give them our money. They are here to take that money with little in the way of competence or care in return. Not the same Fatshark we know from VT and VT2.