I would like to point out what they said in their post ‘Dev Blog: Crafting in Darktide’ 19 days ago:
The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.
Which means one of three things.
- They had no idea what they are doing or talking about,
- They changed their design philosophy within the last 19 days, or
- They lied to us and never intended on reducing the RNG component.
Given what they’ve said with this last community post, I’m most inclined to believe they lied to us.