What nerfs do you wanna see?

Dueling sword.

Nothing else really.

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Fully remove telekine Dome/wall from psyker. It is a gigantic crutch all Havoc teams rely on and it’s next to impossible to be accepted to random 40s without it.

It is ridiculously strong and completely harcounters and trivializes enemies like BoN, which is why almost every Havoc 40 team demands it.

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I am sorry but we cannot balance this game with Havoc in mind. It would kill the game for all players not involved in Havoc.

Havoc is about toxicity. You said you’re not accepted without the dome ability… I understand how it can feel.
And that’s why I won’t play such toxic mode.

In normal difficulties, the dome is pretty useless. It is good, but far from mandatory
I don’t see ONE reason to nerf it.

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Sure they can.

Then its no issue to remove it from the game lol.

I would say that they could nerf it if it was too strong.
But it is pretty useless… So I don’t see one reason to nerf it… again.

And no they should not balance around a game mode created for players that think they are good, and that complain all the time to get buffs.
Or they want something difficult and they live with it and stop to annoy the entire community with changes that break totally the game, or they should… just play something else than Havoc.
Fatshark should have never buffed things for Havoc

Last changes with the blitz on Scums is incredibly crazy and totally stupid. +1 blitz and a boost of damages… :roll_eyes:

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Uhhhh no they ain’t
Hive scum at its very best still falls behind every other class in every regard at their best

It’s the glass canon class that gets out dpsed by tanks

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I’m sorry but you need to get your story straight. If the ability is useless in non-havoc games, and the ability is too strong for Havoc leading players to rely on it too much (therefore calling for a nerf not a buff), then it’s not a problem to remove it from Havoc.

You’re correct on one thing.
The other classes are a lot more resistant and deal same or slightly less DPS.

Risk vs reward is not adequate. But I don’t feel that the Scums are badly designated.. No I feel that the power creep has destroyed everything and that the other classes should get hard nerfs.

I am sorry but you need to understand that something useless do not need a nerf.
Your havoc problems are really not my problem
However, your demands to ruin my fun, while Fatshark refuses to deliver a solo game mode, here, it impacts me. Because they tend to follow stupid suggestions…

However, to return about the shield… you should eventually come with a suggestion for a better system. There may be room to improve it and that would suit well in Auric AND Havoc.
Put this is clearly a different topic that… What nerfs do you wanna see?

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Hive Scum has to work to get the DPS numbers that even the Ogryn can get to without putting in much effort (and I won’t even mention other classes), while struggling with survivability.

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Limiting sources of continuous infinite cleave, notably from Psyker (Inferno, Voidblast, Smite) would come a long way.

Rending improving damage multiplier for DoTs (notably the rending from Uncanny strike) is also something that should go, since what’s the point of having damage profiles on individual DoTs otherwise? I’m fine with this being appended to skills like Rending Strikes for Veteran - especially since the improvement is minuscule/negligible, but this shouldn’t work through melee-weapon acquired effects.

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No, it needs to be removed. Entirely.

That’s why I’m providing the feedback to Fatshark, not you. LOL

.. never occurred anywhere. Get over yourself.

Then, and note that I am not against you propose or give feedback, open a thread about that and propose something
You don’t list nerf… you ask the removal of something.

And tbh… I don’t play psyker, so you won’t annoy me.
But please, if you come with a proposition, keep in mind Auric.
Because, really, nothing can be balanced around something as broken as is Havoc.
As you said it yourself… you’re not accepted if you don’t take the right build. This says a lot about what is Havoc.

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Infinite cleave

Yellow toughness

Uncanny strike

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Hear me out…

Havoc Modifiers should be adjusted and dictated in accordance with the overall balancing of Darktide, not the other way around. Auric and Damnation are far superior candidates for where the overall balancing of Darktide should be based around. Darktide shouldn’t be balanced around Havoc because that’d end up turning Auric into what Malice is now.

Havoc isn’t meant for everyone, so why balance the actual main chunk of Darktide around it when there’s the option to just fix Havoc instead?

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When talking about balance, you need to look at the core issues in the game’s design. Why do players rely on mechanics like infinite cleave? Why do they pair Uncanny with damage-over-time effects? Why is gold toughness so popular?

Many of the proposed “solutions,” and I mean this without offense, are exactly the reason the game ends up with such poor balance in the first place.

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The entire game should be balanced better and no single fix on anything should be done without considering it’s effects in alternative game modes.

Neither should balance be around a single difficulty, and yes that obviously includes adjusting both how strong abilities are at that difficulty, and whether they are underperforming on other difficulties.

Then a look at scaling is necessary too, and how it interacts with enemy health, armor, numbers etc. The fact is Havoc is part of the game and lots of people play it at a range of havoc levels.

This idea that balance should be just focused on Damnation or Auric with zero care for how it affects Havoc is myopic and selfish.

Scaling damages and effets would have been smart… but we talk about Fatshark

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i disagree, game should be balanced around malice, other game modes be damned

it would be worthless to have different game modes if they need to be balanced on their own