If you do not remember the old “crafting system” I envy you. I would literally play like 30 hours, dump all my gains into trying to make a singular even remotely usable version of a weapon. And literally throw it all into a pit because what I had was already better. And what I had sucked as well.
The shop, stats, and other weird stuff are a hold over from the Original Casino Den style. Where everything was a dice roll, and Hadron would break a good weapon just to spite you. Not actually spite, just sometimes the RNG would almost always make a weapon genuinely useless. Because you could only edit two slots, so if you didn’t two good slots, you’d just toss the weapon if it wasn’t already better than what you were currently running…
Edit: Oh just read your other post here where you talked about the old casino crafting lol
The forum experience
Yeah, I mean why is this still a thing, considering it’s just some purely visual indicators that are capped at 80% instead of 100% for no reason
I knew it was bad, but not how bad.
I didn’t buy Darktide until the update where they overhauled crafting. I had enough of RNG crafting after Vermintide.
I don’t know who these RNG sociopath MBA’s at FS are, but they need to go. They are actively harming player retention instead of helping it.
It is a common (mis)conception in the modern game developement world, they believe that overloading the game with RNG will help with retention because while the majority of the playerbase will leave anyway, the “diehard” fans will grind like it’s their second job and create numbers shareholders will accept. It’s kinda like “broke” whales, who invest time instead of money.
that was my #1 sore with the game. i can’t believe today that i kept playing it, not because of such “retention” tactics, but despite of this. i don’t think i’d ever have patience again with such garbage systems where the game just would not give me what i want in hope that i’d stay “engaged” longer. on the contrary, i gave up on crafting and hoarded stuff when my weapons were good enough. but there’s still this pervasive concept of putting players into hamster wheels to artificially inflate “engagement metrics”.
Another point to this is blessings and how most weapons have the same across the different classes, would be nice if there was different blessings for each class on the same weapon type
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