We need more bullets in the Range Focus Game!

Damn.

We need more bullets in the Range Focus Game!

But it’s not a ranged focused game. CoD, BF, Gears of War… are pure ranged game (very little melee combat stuff)
SM1-2, Deathwing… those are ranged focused games (Primarly balance toward ranged combat, but big enough melee systems)

Then you have the other side, with Mordhau, VT1 which are very melee centred.

VT1 was described as 90% melee; VT2 as 75%. Darktide isn’t meant to be 75% ranged, on launch they’ went with 50/50 iirc.

But it’s closer to 60% melee tbh

So no, it’s not a range focus game, compared to VT1-2 it, but in general, it isn’t.

She wouldn’t be forced to use a shovel all the time, but if it is about having to use a melee weapon, then maybe the game isn’t made for her. :person_shrugging:

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Okay, this is a confirmed troll. It must be.

You can’t seriously believe that the revolver is a weak weapon?

@dartorange Zarona Revolver is one of the strongest ranged weapons in the game, and the Chainsword MK XIIG, while not my personal favorite, is also a very good melee weapon.

This is :100: a skill issue between you and your wife.

You can either ask us on the forum for tips and tricks, or you can continue to believe whatever you like.

It is up to you.

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Did you seriously just say the revolver is useless?

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trolling, baiting or whatever, this “diamond” though brought us the best quote of the year:

:joy:

dont be cheap, go to your local hardware store and get her an axe :laughing:

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For people that for some reason don’t wan’t to fight in glorious melee (what are you a Tau?) just play psyker with trauma staff.

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If you don’t like melee combat and just want to shoot there are dozens of horde shooters already

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Too late now, but yeah, you made this thread in General Discussion, not Gameplay Feedback. This kind of suggests that you wanted to discuss the issue, rather than giving FS direct feedback.

I actually agree with you though, the game for me has felt significantly more boring since they nerfed Survivalist back in year one.

Yeah millions of 40k horde shooters where you play as a Guardsman. So so many.

Its a good job I didn’t want to play as a guardsman in 40k. Oh WAIT.

I hate you people.

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Tide games have always been melee combat first, if you don’t like it leave. You don’t see tide game fans crying about generic horde shooter #1466368885 not being melee focused, so why should fatshark fundamentally change darktide’s gameplay to appeal to people who just want to roleplay?

Stay normal :+1:

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I don’t share OPs views on the ammo economy, but It was a different game on release. So I’m not so sure about, “Tide games have always been melee combat first”.

Darktide on release had a much wider ranged/melee gameplay split than Vermintide, and Vet as a class was required to melee the least. This was the whole point of the new game to attract a bigger audience.

It’s kinda funny most people on the forums dream about returning to pre-patch 13 days to escape stuff like Duelling Sword, yet back then ranged gameplay was way more favored.

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No it wasnt. I played mainly melee right from the start of Darktide because I was already good at it from Vermintide 1 and 2. I play Darktide exactly like I play Vermintide 1 and 2, melee for hordes, ranged for specials.

You are right that the ammo economy was different and there was much more ammo, mostly from the Vets passive. But then Fatshark, the people that decide what kind of game they make, decided to nerf that.
I would agree that Darktide has a far larger ranged focus than V1+2 but I say again; Iv literally seen people play V1+2 ranged only… but it takes far more skill and you can probably bet these ranged-pros learned melee first, because they dodge all melee attacks and bring out melee to block when needed.

Also V2 has insane amounts of ammo regen available, faaaar more than Darktide has. You can literally get free ammo on headshots.

So its right to say that Darktide, much like Vermintide 1 and 2, is a melee focused game.
Yes pure ranged combat was more doable pre-13 but then FS changed it because thats not the focus they want.

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What did I do wrong this time?

As previously said, there is no reason why you cannot use a Recon Lasgun, Infantry Lasgun, or a Laspistol with the [FullAuto] mod to roleplay being a Guardsman.

My character is a Tallarn Desert Warrior, with a Laspistol/Bolt Pistol in place of the missing Plasma Pistol and a Heavy Sword in place of the missing Khalig Sword, although I’ve had fun bonking heads lately with a folding shovel.

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I mean, I don’t want to argue much, but you’re bending the truth a bit here. I’m not arguing the game requires melee now and rewards people who master it, but back then?..

Veteran and Psyker on release weren’t required to melee, compared to now they had only a few talents across both classes that buffed melee. Veteran was designed as a ranged marksman, with the majority of their early talents benifitting only ranged play. Psyker with max warp charges could oneshot Crushers and Bulwarks on Damnation across the map, as long as they kept refreshing the stacks by using brainburst continuosly.

Zealots and Ogryns were obviously melee-focused which you could instantly see when you saw their talents, but even Zealot was way better for ranged play when they had rending on Fury of the Faithful.

Also V2 has insane amounts of ammo regen available, faaaar more than Darktide has. You can literally get free ammo on headshots.

Uhh… Most ranged weapons are kinda yikes in Vermintide. They feel awful to wield and were clearly designed to only snipe specials, rather than deal continuous damage to multiple targets in quick succession.

I don’t think Vermintide is a game most people consider when they want a satisfying gunplay.

Darktide, on the other hand, still has great gunplay, despite all the changes.

So calling an early version Darktide a melee-focused game is a bit of a stretch. It was a game for different kinds of playstyles, with ranged playstyles potentially overperforming in the hands of a player with good mechanical skill.

i shudder at the thought that the game could force you two to fight with a spoon and a butter knife.

alternatively, you could guess why darktide calls your melee weapon “primary”. btw, it works very well against those pesky hordes that eat your whole ammo.

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Thats exactly what Im saying. Im also saying that a really good player could use ranged exclusively in V1+2 especially as V2 has insanely good ammo economy.

So in V2, a game clearly designed to be melee focused, there are talents that give better ammo economy than DT, a game designed to have a larger portion of ranged combat than the previous two Tide games. Yet they still nerf the DT ammo economy. What does that tell you?

I also played all classes the same at DT launch, melee for hordes, ranged for specials, its how I played and still play all classes. The game is centered around that and ofc you can tailor it to your personal preference but Id warrant that most people wouldnt come on to the forums to complain that football has tackling and racing games have corners because me and my wife dont like them in our football and racing games. Same with Darktide, a game that heavily relies on a person getting to grips with the melee combat system. FS even nerfed the DT ammo economy to encourage it.

Idk what else you want me to say, its clear as day that this is the way. You can argue personal preference and thats fine, you do you ofc, play how you want!, but there are clear systems in place to funnel people to use melee and they have been here since the very start of DT.

hi dartorange,

please refrain from posting

regards,

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I think they should be free to voice their opinions :face_with_monocle:

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they make for good entertainment :+1:

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hi munky,

we can agree to disagree; i believe it is in their best interest to refrain from posting and that it may be beneficial towards their mental health.

regards,

Its also educational. Maybe OP will learn something, maybe someone else will.

There is deffo an argument to be made that arguing on the internet raises blood pressure :sweat_smile:

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How about, instead of complaining about ammo management and like you say, " If you don’t have problems - it absolutely doesn’t mean that others don’t have these problems! " you’ve uncannily touched on the essence of communication but don’t seem to realise the irony here.

Have you considered, depending on the classes available, to prioritise your gameplay to create space and time for those who CAN and DO have the capacity/ammo to kill the ranged to.. y’know… kill the ranged?

Instead of spending half your Ogryns ammo reserves on a horde.
Instead of yolo’ing the frontline because why not
Instead of complaining about the Ranged enemies existing
Instead of complaining about the Ranged element existing in the first place
Consider this when Drafting if Havoc, and making an appropriate build if not
Just getting good?

This is a blatant troll post.

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