I assume you are referring to the Braced Autogun, not the Infantry Autogun.
Because the Columnus IAG has good mobility and fast draw time. It’s also reasonably accurate I’d say.
(Nevertheless I do not think it needs any nerfs. At least on my Zealot it feels useful but not overpowered.)
IAG. I mean, we’re not talking about something atrocious like the Boltgun… but the differences (in both mobility and draw time), from for example pistols, are big
Anyway it was just to say that IAG are a “weapons category” with their precise niche, with pro and cons when compared with others meta weapons like revolvers (but also like Plasma Gun)
after the pinning fire nerf the players lost interest, but its still very good, it can pack both pinning fire and blaze away, not many weapons can say the same
Maybe if Fatshark aren’t repeatedly in the habit of changing multiple things at once it wouldn’t be such a rollercoaster of nerfs/buffs.
They always go for nerfing weapons over nerfing classes, ruining the weapon for classes and builds that aren’t the problematic one. Instead of tweaking one thing to see if it works in reducing a particular behavior, they nuke everything surrounding that behavior, overall making the weapon or the archetype significantly worse outside of that particular combination. Things they can’t fix just gets deleted with no replacement or permanently left broken.
It’s like each team in charge of a particular aspect was tasked to balance something, no one talks to anyone else, no one looks at the big picture and just blithely implements everything without question.
Reductions need to be smaller. Bringing pinning fire from 100% to 25% hit those weapons using it really hard. I’d like to see moving away from buffs/nerfs to small tweaks to bring things more in line gradually. A 75% jump is huge.
The problem isn’t really the size of the nerf or buff but the rapidity of iteration. If you make big sweeping changes, frequently, then you can gain lots of information and rapidly dial in your balance. If you make small changes rapidly you can do the same really. But if you make either small or big changes slowly you just leave the sour state of balance wherever it lands for a long time. That is bad
Pretty far from the actual truth with Warframe. I’ve played since relatively early beta there (the power creep is indeed real; however, there’s plenty of weapons and frames that are simply not viable for the “highest” levels of play, but are entirely serviceable for like 90% of the content (basically how that game should be) given that Warframe is a completely different beast. It’s a power fantasy. The fact that they have applied nerfs liberally across the board to numerous weapons and frames is only to reign in some of the ridiculousness that was possible with certain builds.
No nerfs is probably a bit much for Darktide-- but we don’t need massive adjustments. Devs of all stripes tend to massively over-correct instead of taking incremental approaches.