Implacable deals too much damage, resulting in an overall 128% damage received.

The reason for this is, that tic damage is not split up into individual chunks to get to the sum of 20%, but deals the full 20% for every tic.

Here is a video to describe the situation: Warrior Priest Implacable Damage - YouTube

Implacable

Damage dealt to Saltzpyre is reduced by 20%. A further 20% of incoming damage is dealt to Saltzpyre over 3 seconds. Saltzpyre cannot be killed by damage dealt by Implacable.

- Health: 150 â†’ (-36) 114 â†’ (-7) 107 â†’ (-7) 100 â†’ (-7) 93
- The stormvermin hits for 36 damage (20% reduced from 45)
- Tics should deal 20% of incomming damage â†’ 36 * 0.2 = 7 over 3 tics â†’ 2,2,3
- Instead they deal the the full 7 damage each tic (as shown in the video)

That means: currently a hit that deals 45 damage (with full strength) results in 36+7+7+7=57 (=128%) damage received.

Correction

Current behaviour

- Stormvermin hits for 60 damage
- Is initially reduced by 40%
- 20% of reduced damage is applied each tic

In numbers:

- Health: 150 â†’ (-36) 114 [60 damage - 40%]
- Health: 114 â†’ (-7.2) 107 [20% of 36 incomming damage]
- Health: 107 â†’ (-7.2) 100 [20% of 36 incomming damage]
- Health: 100 â†’ (-7.2) 97 [20% of 36 incomming damage]

Resulting in a total of 57.6 damage from original 60 (effectively 4% damage reduction).

The statement â€śDamage dealt to Saltzpyre is reduced by 20%â€ť is currently wrong.

Expected behaviour (interpretation)

Implacable

Damage dealt to Saltzpyre is reduced by 20% (and thats gone). A further 20% of (the original) incoming damage is (not dealt directly, but) dealt over 3 seconds. Saltzpyre cannot be killed by damage dealt by Implacable.

In numbers:

Incoming damage: 60

Reduced (by 20%) to: 48, of which 12 (20% of original) is dealt over 3 seconds (4 per tic) and the remaining 36 is dealt directly.