Warp battery is harder to get then it needs to be

The Warp battery penitence in it’s current state is unreasonably hard to get currently. Having to constantly kill elite/special enemies or pray that your key stone modifier kicks in (Psychic Vampire or In fire reborn) within a 25 second timer and keep it up 5 minutes straight isn’t just hard but also encourages insanely bad habits for players to adopt in the pursuit of such

Even on Auric Maelstrom (something I played a lot of when trying to achieve this) it is really hard to get and it doesn’t help that if your team decides to stop to look for ammo or such means that you can kiss your ability to get this good bye and if no specials spawn for a little bit it can wither and you’re back to square one.

There’s 2 easy fixes I thought up that’d make this penitence easier to get while still being a challenge

First is a player must have max warp charge in a match for 300s but NOT consecutively. This way if you keep it through out a match but not in all 1 go players still earn it but doesn’t have to go on an insane journey and rush ahead resulting in them probably getting killed in order to achieve it

The second is have it that they have to have more than half of stacks through out game. This would make Warp battery (the modifier) more useful as you’d have an extra 25s while still having the challenge of maintaining multiple stacks at a time

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Methinks, if memory serves correctly, that this is one if the old legacy penances where you could brain burst ANY target, not just elites, to keep you warp charges going.

Clearly much easier.

Tbh I’m really unclear why this whole mechanic got changed to just Elites. I don’t think anyone complained it was op having 6 stacks going most of the time.

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