When he moves following another player there seems to be a 10-foot invisible wall attached to his butt. As a shade with dual daggers I couldn’t get close enough to power attack him while he was moving, I just constantly bumped into an invisible wall until he stopped moving.
Also, his forward slam power attack seems to damage players that are behind him.
Similarly, executioner overhead slam seems to hit at least 180 degrees around them and has no relation to where the axe actually slams into the ground.
I know there is a lot of noise about weapon nerfs but honestly, it’s this sort of inconsistency and unexpected behaviour (like hyperdensity that still seems to happen, or slave rats having 10 foot long daggers, phantom swings etc.), that are honestly making the game hard to enjoy sometimes. I’d love to see weapon balance sorted, but for now, I’m fine with limited choice in legendary if it means the developers focus on making the game behave as expected and consistently.