Issue Description:
Volley Fire ability will not highlight valid new target spawns until a valid target is killed.
- Counterfire targets are also affected (New Scab and Dreg shooters that spawn while “Volley Fire” remains active will not be highlighted until a valid target is killed).
- Persists across multiple weapons, persistent with both hip-fire and ADS
- Killing an invalid target (one that isn’t supposed to be highlighted) will not validate proper targets
- Valid targets must be killed to highlight appropriate valid targets. Damaging a valid target will not highlight the non-highlighted valid targets
Steps to Reproduce:
*Demonstrated in Psykhanium, but this also occurs in missions as well.
- Enter Psykhanium, obtain good field of view for the multiple appropriate “Volley Fire” targets
- Enter Volleyfire and target enemies
- Eliminate a highlighted enemy and wait for respawn
- Verify enemy is not highlighted
- Eliminate a valid target
- Re-assess previous non-highlighted target
Mission Name (If Applicable):
All + Psykhanium
Platform:
Steam
Player ID:
Approx. Time of Issue & Timezone:
04 FEB 2023 1230pm HST
Reproduction Rate:
Constant
Upload Supporting Evidence:
Helbore II (Profane-Tier), “Counterfire” equipped
Helbore II (Profane-Tier) “Counterfire” not equipped
Helbore II (Profane-Tier) “Counterfire” equipped, invalid target kill
Upload Console Log:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
- Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
- Upload here
Upload darktide_launcher.log:
- Press the Windows key + R
- Enter %appdata% within the search input and select ‘OK’
- Navigate to AppData\Roaming\Fatshark\Darktide
- Locate the darktide_launcher.log in this directory
- Upload here
Edit: Added point 4 about requiring a valid target kill.
Edit: Formatting