Veteran's talent tree feels bad man

I like commando vet too, I’ve been enjoying playing around with it since yesterday.

Same for officer vet. Although I’ve settled on a CAxe and a Vraks7 for commando(it’s godlike now after the buff IMO, even without executioner’s).

Although I agree that reccy las feels great on him too. Try out a bleed crit knife set up, also works very well and feels great. Still, commando feels very squishy though, its counterproductive imo, especially since the class encourages you to be very aggressive.

The other frustrating thing about it I find as well is that to get the most out of the class you NEED attentive and communicative teammates you can trust to support and follow up on your pushes.

Otherwise you’ll just be joining the methhead club, and, unlike unkillable ogryns and zealots, the game will make commando vets pay for it.

I often found myself getting dropped even with all of the durability talents, plus the 33% resist from the officer tree on top of them. Tbf though, the garbage latency issues don’t help this AT ALL.

Overral I like all three trees, but I still feel like you’re too vulnerable even if you focus on picking survivability talents. Heck, if you’re not a John Wick vet, sharpshooter vets needs more babysitting than before too.

So you’re going to get dropped often because all melee specialists (even vet commandoes) are incentivised by their kit to be out of coherency and upfront most of the time.

Don’t count on psykers or gun ogryns helping either since if they’re running DPS they can just do your job for you anyways.

DPS-wise sharpshooter can compete, but mobility-wise you’re still beat by both regardless of what they run. So they’ll keep up with the teams’ methheads and you’ll be left to die if you’re not running knives. God save you if you’re running a low mobility PS with a low mobility helbore.

Overall it feels like the vet’s previous skill ceiling has been turned into the baseline now, but without the payoff in either survivability, DMG, or UX.

Although I really like all the utility, talent nodes like field improvisation and For the Emperor are easily worth two points each with how much value they bring. Hell, I’ve even started to come around on smoke grenades, they’re incredibly useful in helping bail yourself and the team out of killboxes.

Vet rn feels like pre-patch support psyker if you’re not min-maxing for DMG. This in turn makes it hard to feel like you’re contributing even if it’s your timely uses of Voice of Command that has been keeping your methhead zealot and ogryn from committing suicide every engagement.

So far I think this is what alot of the issues with Vet’s tree comes down to, UX and survivability. It feels bad, especially if you’re a newb, average, mediocre, or like me have garbage latency most of the time. Overall, I like the direction of this update, but each of the classes feels like they were designed by a different designer, and they weren’t talking to eachother during the QA phase.

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