Veteran's Demolition Team Skill doesn't work for allies

Issue Description:
Veteran’s Demolition Team Skill doesn’t work for allies

Steps to Reproduce:
Tested on several stage clears, skill doesn’t seem to work for any grenade recharges, but specifically confirmed that it does not regenerate Ogryn’s single large AoE grenade.

Platform:
[Steam]

Player ID: DR_MAYHEM22

Approx. Time of Issue & Timezone: Eastern time, 9pm - 12pm 10.22.2023 (seems to just consistently and always not work though)

Reproduction Rate:
Constant (100%)

Apparently the description is incorrect and it is intended to only affect the veteran that has it.

It’s a mindbogglingly asanine change.

4 Likes

Incredibly stupid, even.

It’d be such a great team synergy to let a Veteran supplement his team with grenades if he’s doing well.

2 Likes

They should add this effect to the survivalist Aura in addition to the team ammo.

Survivalist

Replenish 1% Ammo for you and Allies in Coherency, and 5% chance to replenish a Grenade whenever any of you Kill an Elite or Specialist.

1 Like

or they could make the auras not horrible instead of creeping Survivalist more…but this is a trash change to the perk. why warp the grenade economy around the frag bomb, just make it not interact with this mechanic.

3 Likes

Problem with removing frag bomb IF it was team wide (which it still should be, considering ammo pack nade supply + health pack corruption is NOT written as team wide, but works TEAM WIDE) - is that you’d have 3 potential resupplies for teammates, that being: Box, Stun & Immolate. Since you can’t resupply rocks or knives, psyker doesn’t use any, and vet is obvious that they’d be supplied.
Not a lot to even have the perk work on honestly.
While multiple frag bombs is a little strong, there’s honestly not a lot to use them on? They’re nice “oh no” buttons, but so are stun nades. Smokes even.

I don’t feel like the game would be super unbalanced even if frag bomb got resupplied, cause the chance is so low making it way too inconsistent to rely on. It’s more a “nice addition”, or better seen as your team just finding another nade box on the ground.

Why would anyone pick demolition team over stockpile or field improvisions? The only reason I was able to find so far is that it’s a single point where as the other two options cost two points to get in most of my builds.

The feat is even called demolition team but it doesn’t do anything for the team…

What needs to change is not the description but the effect.

Better yet, make the chance dependent on the number of grenades you can hold.

1 Like

I like this. 33% rounded down would let everyone get a grenade (or a couple knives?) but it would need to proc 3 times to make a room clear bomb.

Once they buff Ogryn Box to holding at least 3. Cause they’re definitely doing that right? Right!?

I wasn’t going to settle for less than 4, personally.

1 Like

Demolition Man may run the risk of copyright infringement, and Demolition Person just didn’t have a good ring to it :smile:

1 Like

Demolition team → demolition expert

You’re welcome FS.

Not that I prefer that change but oh well

1 Like

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