Veteran Volley Fire visibility

I’m not entirely sure if it is me, but the coloring for marking those high priority targets are ridicolously bad.
You mark those as yellow and you know what are yellow as well?
Every, gorram flame affects.
Having a flamer zealot/psyker, a red flaming barrel exploding or a few bombers spamming their nades at you and due to the fact that all your screen is covered in yellow good luck spotting the actual threat, that are also marked as yellow …
Dont even understand why the normal tagging marks targets as red, while the ability which supposedly also marks all taggable targets (with the extra option for the shooty boys at the ability upgrade) marks them as yellow.
If we really need to make the marking in separate color, can we at least change the color in settings ourselves or just use something that stands out? Green, teal, red, purple, whatever color that isnt yellow which was the worst possible choice due to the tons of possible flame effects.

Bare in mind, im playing on a potato PC at the moment with absolute zero settings, so might be better on higher settings, but at minimum (which i also run for VT2, for better clarity in C3+ DWONS runs) is kinda defeating the purpose for the ability, at least for the clarity part.

2 Likes

Not just you.

It is 100% impossible to see the marks through any type of fire. Some lights also make it hard to see as well.

Yea the fire makes it tough. I try to get to an elevated position as vet.

Fire, explosions, light, the entirety of those sandy outdoor maps. All of these get in the way of seeing enemies highlighted by the vet’s ability.

Back4Blood gave us the ability to change the colour on weakspots as a colourblind accessibility option. The same thing for highlighted/tagged enemies would be very much appreciated here.

Can we address this?
It’s been a year and with the increased amount of flame effects due to modifiers it makes literally no sense to have marking as yellow and doubt that a color coding change is really a hard job.
The yellow marking might work at the lowest difficulties where there are 1-2 flame effects in the entire run, but on special spam T5+ runs the ult is absolutely not visible at all.