Quick Aura Changes Summary:
Scavenger: In-built, no longer an aura.
Inspiring Presence (new aura): +1% toughness from kills, +15% weapon swap speed.
Fire Team: +5% damage > +10% ranged damage, moved to Scavengers old place
Close and Kill: +5% Movement Speed > +7.5% movement speed and +7.5% toughness damage reduction vs ranged.
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Longer detailed read ![]()
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So as we know, Vet is fairly likely to receive a rework, as is Zealot.
Anyway, I had an idea how to rework Vets auras so that they’re fitting to his class identity, which was originally meant to be the “shooty guy”, but he currently isn’t the shooty guy, he’s trying to do everything while being a lot worse then the other 4 classes.
So, first way to fix this is to change his auras so that they make sense and don’t seem so arbitrary as +5% damage and +5% movement speed, both of these stats don’t make much sense for the “shooty guy”, only aura that makes sense is Scavenger, but that as we know is kind of overpowered.
I propose that Scavenger aura be retired entirely, but not removed as a mechanic. I think that Scavenger be added to Veterans base stats as a built-in passive, but only affect the Veteran himself and not the team mates. This seems pretty appropriate as the “shooty guy”.
Next up, where Scavenger was on the tree there will need to be a replacement aura, one that fits into ranged combat focus, I suggest we move Fireteam into it’s place, change Fireteam from a 5% damage bonus (which is useless for breakpoints) to a 10% Ranged Damage bonus (which makes sense for the talent name and fact he’s the shooty guy), this would mirror Ogryns Bonebreaker aura which offers a 10% Melee damage bonus. Seems pretty fair if you ask me.
Next I would add a new Aura where Fireteam previously was that is focused more on being a frontliner (which VoC enforces), so a Aura called “Inspiring Presence” will do, it grants +1% toughness replenishment on kill (you normally get 5% of your toughness back on kill, this would increase it to 6%) and +15% weapon swap speed. So it helps everyone get toughness slightly better and also allows everyone to access their guns a bit quicker, you know for those moments where you pull it out, shoot, special dies, and then go back to melee. Can also help on those guns that take 20 years to pull out, like bolters or heavy stubbers etc.
Lastly we need to talk about the “Close and Kill” aura that currently gives 5% movement speed, which is a bit unnoticeable imo. I suggest increasing the movement bonus from +5% to +7.5% and also have it give +7.5% toughness damage reduction against shooters. This would make it decent for charging a group of shooters or having a shootout with a group of shooters, a very “Shooty Guy” thing to do.
Anyway, that’s my solutions to Vets problematic auras. His talent tree as a whole needs a rework, but I’ll leave that up to the devs to figure out.