The game’s premise? What? And can you please answer my question? You keep dodging it. This is now the 2nd time and you keep avoiding telling me at all cost why it is such a bad thing for people wanting the Ranged Specialist class to be viable as a Ranged specialist and not being forces into a melee centric role with occassional potshots taken from the hip.
And who said anything about not liking melee combat? You are absolutely projecting statements into what i said and asked.
I have every class in this game, i play every class in this game. I am quite content with playing my Zealot, Ogryn and now Arbites in melee… even my Psyker I can play as Psyker… the only one that I can’t play as what its supposed to be… is the Veteran. With the Veteran, i am forced into a melee playstyle for which the Class base stats weren’t designed at the beginning of the game, and that were never changed since. You still take obscene amount of damage when you should dare to press the sprint button.
They never changed the Veteran’s base stats (to my knowledge), just gave them utterly broken copies of the Zealot abilities. And the sad thing is, even with those objectively better abilities than the Zealot’s it’s still a worse melee option, because the entire class isn’t build for it, the way the Zealot is inherently.
So, I’ll ask you a 3rd time… why is it so much of an issue to you that people want to play their Ranged Specialist as Ranged specialist, especially when they can play every other Class in the game as it is advertised.
No you cannot. Since the executioner Stance Abilites does not regain Toughness, you cannot actually play the way it was at release and focus on the ranged threats as the rest of the team mows through the enemy. You do not have the inherent speed bonus to catch up to the team either. You still take more damage to the back than any other class. You still have the worst Dodge bar the Ogryn.
The entire class is not build for melee. And you are not given tools to play in Ranged. On release, you could use “executioniers stance” and keep sniping the enemy, keeping the aura rolling. And then turn around and dispatch the few pox walkers that might have come to you, and clean up after the team, as you ran after them.
But then the game changed. More enemies are spawning all around you. You can’t be standing still, a little further back and just snipe the enemy anymore, once you leave “Damnation” difficulty. When you go into Auric, its all melee with frantic shots out of melee at some rare specials. Or the very rare situation where you have to deal with a room full of gunners. And the higher in difficulty we go after that (trials, malstrom and havoc) the less viable ranged weapons become, until you are always firing point blank as threats immerging out of the sea of bodies.
So no, i am playing those difficulties and i can tell you for a fact, the amount of effort it requires to be ranged focused compared to the “reward” of doing so, is just non existent. You are way safer and better off playing your Veteran as discount Zealot with shout and a Revolver or a Plasma Gun, shooting from the hip. Than you are playing as an “executioner” that is meant to take care of all those nice highlighted targets.
Heck, even the Psyker with its Gun build does a better job at the Ranged damage these days than the Veteran, thanks to Scryers Gaze and how toughness regain on Psyker works.
I agree with you with the Arbiter and Psyker but i don’t agree with you about the Ogryn being better at Ranged. The Ogryn still sucks at ranged, even with the Heavy Stubber. And no i don’t count the Rumbler as Ranged 
You don’t even need the staves to make the argument for the Psyker being the better Ranged option to the Veteran. Scryer’s Gaze and Disrupt destiny makes for a great Ranged damage output with regular weapons. And the fact that crits restore toughness is so much better than the Veteran’s reliance on ranged Elite Kills (because when was the last time in an auric mission that you weren’t swamped from all sides and always had an enemy within 8 meters?)
And nobody, but you, tries to make it an argument that people are saying Veteran shouldn’t melee.
I asked you what was wrong with people wanting to rely on their ranged weapon primarily. We also went over the fact that the Zealot can rely entirely on melee (plus knife, if you need to).
So again, why is it an issue for you that (some) Veteran players want to primarily use their ranged weapons? I can play Arbites, Psyker, Ogryn and Zealot entirely melee… i can only play Psyker entirely ranged… so what is wrong with people wanting the Veteran to be able to primarily rely on their gun?
Nah, they are Hybrid Zealot/Ogryn not Vet and Ogryn.
Yes. It does make for good gameplay. It worked rather well for my Premade in the first year of the game. My friend loved his Zealot, and i was quite content with playing my Veteran as Special hunter, sniping Dogs, Trappers and Bombers before they even became a big issue.
It is strange how much more enjoyable the game was when the game was about working as a team, each to their strengths and a lot less frantic and stressful too. We’ve had a lot less cursing on the discord about that “Trapper” suddenly appearing too.
But alas, the way the game worked changed and Fatshark decided that a ranged build for the Veteran was no longer viable on the difficulties my friends and me play. And so Veteran went from my favorite class to my most loathed class.
I am quite happy with my Ogryn (and now Arbites), killing people in melee. Or slicing through people with my Zealot.. or playing my Gunpsyker. What i am absolutely loathing is having to play veteran now.
So yeah, i do think it would make for a better game if Veteran got returned from the gimped Melee position they forced him into. Even if that means all the people that crutch on that shout will be sad. Maybe they’ll actually learn playing the game as Zealot in their future, because that is absolutely where they belong.
Yep, 100% this.
Vet needs an entire rework, from its very base stats to the skill tree. One that reflects the new spawn mechanics.
You could make it work, if you gave Executioner’s stance the “shout” stagger, removed the Shout Stagger as a trade off. Then add an auto “shout stagger” into the Executioner Talent as an “offshoot” option, causing the shout stagger to happen each time the Executioner Talent refreshes. This would reward you for keeping the series of headshot kills going, while at the same time create a small area denial zone around you to keep shooting.
The area would need to be just big enough so no melee attacks can reach the veteran. That way you can actually do the Guardsman thing, while at the same time need to consider just how long you keep it up as you’d likely get swamped hard, once it runs out. Thus you’d need your teammates to help you clear that, or drop a grenade or two to clear the trash that has accumulated.
But honestly, i also would want them to look at the base stats and the fact that the Veteran still keels over from a single hit to the back. That also would make the melee experience more enjoyable and people wouldn’t need to crutch so hard on the shout.
And yet it does. I can go through entire auric matches with my ogryn and zealot, never once using my secondary weapon and dealing with everything with melee and Knife/Rock.
Yet, to do the same with Ranged, you have to be a D-bag and steal ammo from your teammates, making everyone else suffer just because you want to play ranged… in a game where every class gets ranged weapons.
And it would be an easy fix too. Just give the Vet a Node that gives ammo on ranged elite kills, only for itself.