Expeditions is currently a dead game mode. I would like to see it repurposed into something akin to chaos wastes from Vermintide 2.
Utilize the expeditions maps as an entry to something akin to starting a chaos waste. instead of having the transition zone where you buy things with tech remnants, you use that to transition into the next map tile set (maybe going through the first section of Excise vault Spireside-13 to grab the cypher ident, and then transition into a different tileset from the elevator after grabbing the Cypher ident). The transition zones can be a point to spend Tech Remnants on supplies, special nades, or boons from the mortis trials.
I would also love to see the enemies in the expeditions mode be more responsive to combat going on around them.
This game has all the systems already to make a great chaos wastes equivalent. I feel like the fun of mortis trials and expeditions is hindered by the map design. utilizing your tileset system to tie in base maps with expeditions could GREATLY increase this game’s longevity.
Please don’t let these interesting systems you’ve built fall by the wayside; they only need a re-tweak to capture the magic we feel in the base gameplay in a new way.
It honestly feels like they doing all they can to avoid Chaos Wastes, yet still putting bits of it in every now and then. But also seems like they want to do things differently to VT2 despite sometimes they are solved problems in VT2. Sometimes it might work better, but a lot of the times they don’t.
Have a feeling there is a sizeable portion of unretained players who find the typical mission length too long and thus we get Operations maps and expeditions instead of true adventure mode maps and CW.
All the systems are in place; all they need to do is spend some time combining those systems into a fun game mode. If a modder can make a chaos wastes for solo play, then I KNOW Fatshark can do the same.
Im not really sure the solution to that, as what im proposing is more like a string of maps, so it would be chaos wastes length in theory. maybe they could string together some tiles into a bunch of short operation maps, but i cant speak much to that (as i prefer the longer games).
by recent map design, do you mean Expeditions and No Man’s Land? just expeditions?
I think (if you’re referring to expeditions) tweaks to AI behavior, changes to the game mode to encourage combat like the main gameplay loop of darktide (instead of avoiding combat), and making ammo/nade pickups possible in the map itself might make these new maps more inline with the main loop of darktide.
I feel like No Man’s Land play’s to this game’s strength and adds to this games map rotation, and I wish I saw it in auric maelstrom/havoc rotations. So I personally don’t feel that particular map is incongruent with the main gameplay loop.
I fully agree with you that Expeditions don’t play well into Darktide’s strengths; I hope they are working on a way to address that issue as well.
Train forces you into tiny chokes at the bottom of killboxes with no way to rotate. No man’s land does the same, with open areas that have zero cover despite massive lines of sight from everywhere and again no way to pull back and play defensively. Expeditions do the same thing while making you circle one spot in the open for an objective that doesn’t really add anything gameplay wise.
Expeditions add extra incongruent decisions by disincentivising actual combat which is the best way to regen toughness and survive.
It feels like everything they’ve done recently just doesn’t actually play to darktide’s strengths as a game, or reinforce core gameplay loops that are actually fun. Those maps try and do something different, sure, but it’s not better just by virtue of being different.
loving how we ask the 500 million dollar company with a working aggressive monetization system to make “cost effective” hack job compromise systems instead of just creating the content we want because it’s a foregone conclusion that they somehow can’t because of utter incompetence and greed.
this company (and industry) is so absolutely cooked.
wonder how it affects the professional pride at fatshark to see that the 200 employee company is being treated like a 3 man dev operating out of a garage
where did you pull this figure from, and does your hand now stink?
The fact you’re this passionate about the game and still on the forums means they did something right. But then when they don’t do the exact thing you think they should, they’re incompetent and greedy?
So because you got mad at a company that doesn’t operate exactly how you want it to, the industry is cooked? That’s… interesting.
I think you misappropriate your opinion as representing the opinion of everyone who has heard of the company. It doesn’t.
Agree with the general sentiment of OP’s post but I think they need to chill on alternate game modes for a bit regardless. Get us some new weapons and base game maps first then they can try their hand at alternate game modes yet again if they must.
i probably used the wrong terminology but it did sell majority for 500 million to tencent
yeah the devs who left since did
yes, the industry is cooked and there’s a competency crisis and we’re seeing it in action here
why do you think more studios than ever are getting chain shutdown? do you think if you close your eyes it’s not true?
let’s pretend low expectations for fatshark arent common. just the other day there was a similar post where someone cited “this would cost money” as a reason fatshark wouldnt do something and it wasn’t cynical. people just recognize patterns and learn what to expect