…Do you realise the burster will just get up after a Psyker presses F?
That would be horrible if people could play any class they want and any team composition they want!
…Do you realise the burster will just get up after a Psyker presses F?
That would be horrible if people could play any class they want and any team composition they want!
Poxbursters cannot be staggered until they’re leaping, they have massive stagger resistance to anything prior to it. (The only thing I’ve seen able to stagger a poxburster was a grenadier gauntlet hitting it on the very edge of its radius, and explosives already have a huge power modifier against bursters; I’m not counting the surge staff as it’s a unique effect)
I’m not saying it’s good design, but the issue there isn’t the ability, it’s the aforementioned. The fact that they’re low peril is just icing on the cake. (AKA it’s the weak version of the ability stagger wise)
He will not, he will be killed instantly probably, cause people know poxbusters are high priority targets.
Yes, it will be horrible. Cause if there is no specialization, then there is no hardcore coop.
That means the burster just made a psyker lose his ability and had drawn the focus of other team members. Does this looks not a threat to you?
This conversation doesn’t belong here, if you want to proceed then start a new topic in a corresponding category, someone will surely find this interesting.
I mean to be blunt the whole topic is kinda… over. Not trying to be an ass but it’s very much not a bug. It’s entirely consistent with the poxbursters’ design. Now it might be something that needs to be brought up/discussed but in terms of bugs, it’s not one. (Personally I think it’s silly you can’t even shove it but it is what it is)
But you already can press F on him, just not from 30 meters away. And it is already easier for psyker than for vet to push poxbuster. It is lmost always ogryn or psyker who are dealing with boxbusters if they come to close.
More threat - more risk - more fun.
i can’t believe it dev acknowledge as it not a bug but how… all elite or special even crusher with high overall resist or atking Rager still got stagger but pox without special like mutant charge with unstop can prevent stagger …higher than elite or special who can immune all cc was montros level or poxbuster was on montros level that will be new for me after play about 300 hours++ … how is this poxbuster really work i’m sure he can’t get stagger by psyker’ult even he was running or jumping it no effect if he can get stagger after jumping i should have know it for a long time…i will waiting for dev explain about this
Dev need to explain that why it is not a bug.!!!
If it not a bug then we need full explanation about it and how poxmaster stagger mechanic work exactly.
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why F psyker cant stagger or sometime can?..what is mechanic?
why melee weapon push can always knockback poxmaster?
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Dev…we need explaination/patch note/hotfix/bug?
not just … it not a bug …then wat that not answer we need.!!!
I literally already explained this. Poxbursters have absurdly high stagger resistance until leaping. Psyker’s ability stagger is fairly weak unless at high peril. (I can’t say for sure if low peril is enough to shove it as I wouldn’t rely on it to shove poxbursters/haven’t bothered trying because it would be stupid.)
If you want to use it to shove a poxburster, use it at max peril while it’s leaping. It’s not a bug. It’s entirely consistent with all of the game mechanics.
my friend already test on 0% and 30% peril no warp charge//
Can stagger poxmaster on damnation so …
Where did your theory come from?
imagination?
Prove it’s not true at all?
You can see the poxburster in that clip going into the very first frames of its leap. That doesn’t really change my point. Also 30% peril isn’t “high peril.” I specifically said I hadn’t bothered testing the difference between low and high peril against poxbursters to try to avoid that being used as some way to shut down what I said.
If you want additional clarity, I suppose I should have said that “If you want to guarantee using it to shove a poxburster…” because I didn’t feel like having somebody go “I used it at 0% peril and it didn’t work!” as I freely admitted I wasn’t sure about low peril working on it.
Dev or anyone need to see or of this clip if you gonna say it not a bug!!!
explain this!!!
1.
this cant push poxmaster.
why?
1.range to far?
2.no peril?
.
2.
this clip prove that option 1.range to far is not related even on clip 3 and 4 - close or far cant push both right?
see clip1 and clip2 even3-4 about range that evident.
then someone bra bra said is about peril? high peril = high stagger/ low peril = low stagger
so explain this 3
.
3.
why this clip can push???
0 peril/0 warp charge = can push poxmaster??? 30% nono we has 0%
why this low stagger peril 0% can push???
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4.new evidence
If you said that poxmaster low resistant when leaping animation then explain this
No cant push? So why clip3 can? Not about leaping.
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so if it not a bug explain!!! what the mechanic behind it.
all test on damnation.
.
All the 1234 prove is 100% fact right now that
Is a Bug!!!
Can\cant depend on random no logic behind at all.
.
gonna think.
it not a bug or dev lag responsibility or too lazy to fix and answer that it not a bug!!!.
You’re acting like a toddler stamping your foot. AMERICA EXPLAIN!
I’ve already explained all of the above to you. Posting the same videos again doesn’t change that.
tl;dr:
Poxbursters are vulnerable to stagger while leaping. While not leaping they resist stagger. That’s it. There’s your explanation. The second clip they did the ability slightly too soon.
Not leaping.
Not leaping yet. Still slightly too far.
Just at the very start of the leap animation. (Plus with latency the server would see it further into said animation)
no it doesn’t
3.it not start leap animation at all not closing to start animation am i blind or you r blind? confuse?
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anyone see that is …the very start of the leap animation…
no not even close at all!!!
so when I try to get BIGGGGG super strong evidence you said wat?
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it a latency the server.??? really? haha? OMG.gg good luck
Prove me wrong about it being inconsistent then. Stagger a poxburster with the ability at a longer range rather than within leaping distance.
Until then you’re just tilting at windmills. By all means, I’ll accept evidence to the contrary, but so far nothing you’ve shown has contradicted what I’ve said nor my understanding of how their stagger works. (Barring hit reg bugs)
You can tell it wasn’t leaping because it stands back up instead of exploding. When you push them back while leaping they explode.
There’s a separate bug with poxbursters where they can get screwy. Again, could be wrong, but not something I’ve never seen. I feel like a lot of things are getting blended together here, and a lot of the issues are probably related to the hit reg issues the game has in general because the servers are potatoes. Again, again: I’d be open to being proven wrong but nothing has come across that way to me yet. Certainly nothing to the point where somebody should be screeching at the devs demanding they respond now.
So, not a bug, just broken as intended? Like that thing where the veteran ability does not highlight all shooters like the description says it will? I definitely have this problem, I cannot stop poxbursters as psyker.
I’ve also heard that applying rending to a poxburster gives them absurd stagger resistance while it lasts, so if you see someone shoot a burster get shot by a bolter or anything else that is commonly used with rending be careful, they may not respond even to a push while leaping.
There might be a bug report about it around somewhere but I’m yet to find it. I heard all of this through Ogryn Discord.