Updates to Havoc - Dev Blog

I’m worried about the other new mode now lol

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im half expecting the next round of mutators to include one that’s like “enemies can now only be damaged by the duelling sword or purgatus staff”

also removing the admitted “fan favourite” moebian 21st mode from the game entirely is a baffling decision. why is this being removed when dogshit modes that nobody likes like hunting grounds are still in?

i cant stop thinking about the months and months of wasted dev time creating new content for havoc that will go unnoticed in 90% of havoc games behind a constant stream of purgatus staff and flamer fire

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I recall seeing feedback bemoaning the passivity of high-level play (I.E. waiting till everything’s dead before moving up) a year ago. Which means Fatshark’s only one year behind the rest of us guys! They’re catching up!

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Exactly the point I was making sah, although the DS will also excel at the DH modifier, no doubt.

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Either someone on Discord or Reddit mentioned it once or Fatshark is making excuses for changing something they personally didn’t like. This wouldn’t be the first time I’ve seen a studio do that.

My guess is they saw folks stopped playing Havoc and were like “Yes, clearly the issue is they skipped to 40 too quickly and it wasn’t hard enough” and then found feedback to support that assumption at best.

I understand ignoring suggestions, because what do any of us know, but ignoring the root cause of the feedback in the first place is poor form. Havoc remains horribly inaccessible (on a foundational matchmaking level), this is only made worse with deranking mechanics (which have actually been made worse now that everyone loses deployments). And party finder’s a joke. Like Fatshark, I can’t find groups to play with, stop deranking me for this.

Challenging content is supposed to be easy to replay when you fail. They figured this out back in the Super Meat Boy era. Having to go through all the menus and loading screens is punishment enough.

Really giving us no choice but to LFG in discord.

Looking at Havoc and saying “This needs to be harder” when most folks can’t even get a match is real cart before horse behavior here. Not to mention failing to address the meta, which is arguably what made Havoc too easy in the first place.

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Getting immediate progress for participating in a Havoc match is great. De-ranking still doesn’t make sense to me, given what the rewards are.

Campaigns (seasons) are cool with me, but I don’t want to see a regular rank reset. And I would greatly prefer that a Campaign be a big marketing event introducing the expanded array of possible modifiers, rather than cycling content in/out. I’m sure there’s a case to be made for both approaches, but I’d rather have more variety all the time than have periods where I’d just rather not play whatever small set of modifiers are on offer.

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Well, if I read it right, I think they’re planning to drop everyone down to 30 again so people can do these “Havoc Campaigns” but they didn’t really sell me on those.

The “Less time to regroup” likely refers to those lull periods where everything’s dead and you can move forward unimpeded. So either those are gone or made much smaller.

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@FatsharkStrawHat

  1. The easy to access part of the gameplay in most games is somehow compensated for by the developers and I don’t see any mention of compensation. Please keep in mind that I don’t care about resources, but I similarly don’t see an apology for the unavailability of the mode, some players may have the only day off on Sunday the 23rd to play and do Havoc and it’s unavailable.

  2. Resetting ranks, similarly there are issues. Question one, now the maximum rank will be 30? If not, then why do I honestly earned and unloaded 40th Havoc in the first week from 16 to 40 in the random, must once again pass the exciting 10 missions Havoc? Compensation? Apology?) I don’t see any real reason why dropping players in Havoc Levels would help balance, if a player got to 40 on his own he’ll still take it back, if he was dragged through he probably won’t be able to, or will find someone to help him again.

  3. Mutators, I’m very glad Demonhost is mentioned and there are any changes with him, but it would be clearer how inevitable a battle with him is now, or will he just go around everyone as before, is it so hard to write this extremely important thing rather than have it be a surprise?
    Healing enemies - will they resurrect dead enemies or not? Again so hard to give a slightly more in-depth description.
    Frenzy - increased defense against what attacks? Close combat, ranged combat, psyker damage, increased defense against stan?
    And the most inadequate but interesting mutator, protection from crit, I understand this is done in order to make less popular build through prayer Zealot, but what is the fault of other classes? Psyker, Veteran, Ogrin? They have not a few builds osnovnovnennye on kritovannye, the idea is good but the realization is so bad. And of course excellent description of the thing called (crowd control) immunity - take an example, if the opponent under the stan (smite) receives critical damage, he will automatically leave the stan or what, we again guess?

Trying to go back to Havok’s level 40 would be interesting (Noooo), but at the moment this mode looks even less appealing in terms of entertainment. Thanks for giving the needed attention and development to an interesting Wasteland of Chaos mode, and taking the time to nasty Havok

P.S..

Trying to get back to level 40 Havok again would be interesting (Nooooo), but at the moment this mode looks even less appealing from a fun perspective. Thanks for giving the needed attention and development of an interesting Wasteland of Chaos mode, and taking the time to nasty Havok

P.S..
Weapons on veteran where? It was the fourth month of your duty, where are the weapons?

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hi strawhat,

i dont like havoc. i dont think mutators replacing existing mutators is a good idea. im hoping one day we get a mode that has more control on the player side to play what they like, such as map selection.

regards,

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It’s also quite presumptuous to assume that the only reason someone wouldn’t play a havoc match a week is due to choice.

Like man, I’m interested in Havoc, but I also work for a living. And on the weekends I have errands to run! Chores to do! My dogs need daily walks and I have to eat and bath regularly, fatshark. I have hobbies and social commitments to keep! I get one to two hours a day to play games, 4 tops on weekends.

I’ve wasted entire game sessions just looking for a group to play with on party finder and often when I do get into a group, we lose the match and they all disband. Bruddah there’s other games I want to play. Games that actually respect my time.

I’m going to go to a damn wedding for two weeks and I’ll suffer 2 deranks for it. Emperor forbid people have lives outside of Havoc mode.

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I have no wife, kids, pets, ambitions, my hobbies are close to be dead and I can invest in game over 5-8h per day and even I understand you man. Imagine I closed everything I wanted in Havoc in 30h and 6 of them were being afk awaiting in party finder, those 6h is the whole game time for a month for someone.

That’s that happens when you’re a half of the year on vacations lmao

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Gonna be real, after the Ogryn changes I was hopeful this would be a good list of ideas as well.

Sadly very much not into basically any of this.

Deranking was basically one of the major things I hated about Havoc, it de-incentivizes play at the highest level as it prevents players from ‘learning and getting better’, and instead just punishes them repeatedly for not being perfect or for getting Director RNG’s. There’s a reason nobody hosts 40’s after Sunday, you get your win and you never try again as it’s an active detriment to do so.

Now not only is de-ranking shared across everybody, so now as one comment said, you don’t have 12 tries you have 3, but also you made it so the Clearance Rank will stay the same so long as you try that week in any mission. Now, especially for the long time players like myself that now have infinite resources, and I feel are supposed to be the ones being pandered too for this ‘hard as nails’ difficulty, the only incentive is the challenge, but you threaten the challenge if you don’t play with god tier players even more, as now even joining a bad team punishes you. So now there literally just won’t be rank 40’s hosted ever, as people will just want to complete low rank missions to preserve their Clearance Rank while earning the chest for the penance, or they’ll try a mission twice then give up for that week to as stated, preserve their clearance rank/wait for their pre-made to properly clear it again.

The new Modifiers also seem…interesting, but insanely punishing. One removes a player from the team if you fail, one heals the horde if you don’t have above board single target, and one punishes high potency builds for critting the horde. The only one I like is Rampaging Enemies as I’ve seen that mechanic done in a separate game and it’s interesting to manage, but the rest seem just annoying, verses being ‘additional things to manage’ like the current modifiers.

All and all, this is a ‘one step forward (made it so everyone sees there Rank increase after a clear) fourteen steps back’, and this game mode will be all but dead a week after this update if not sooner. People will pop in for their rank 5 chest for the penance that still needs to be cleaned up for like a couple more weeks, then it will be a ghost town.

I hope the rest of the changes you got for the remainder of the year are good ones, cause this, I am sorry to say, is absolute cheeks.

(No ‘system based’ updates even too, like no party finder clarity fixes or adding in low rank matchmaking for high clearance levels, this is just all and all ‘not it chief’. Ohh, not to mention giving Havoc ‘seasons’ that reset your rank to a lower number is actual horse! : D makes long time players disengage with it EVEN harder as now they can’t even play ‘the fun difficulty’ that they ALREADY EARNED as soon as a new season starts, while also killing any drive for even new players to get up there more than once for the penance as ‘it’s just gonna drop anyway so might as well go back to what I’m comfortable with/ignore the game mode entirely’. Also the comment made directly below my ‘essay’ here xD.)

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Agree with all of this. Thinking about it further and expanding upon what you said, people who end up with the elite enraging modifier (which inexplicably just seems a lot more punishing and harder than the others) will just have their assigment bricked and won’t have anyone join, because they know they’ll probably lose and derank.

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dont forget people can now purposfully grief a havoc match and make everyone lose an attempt

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Cant say Im especially enamoured by any of the changes. Some of the modifiers might be fun.

ZoolanderSchool

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We still can’t choose what Havoc mission we want to play? No system to choose what Havoc rank you want to play like what Weaves had?

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I don’t think so. I have a feeling that the other four modifiers (pus-hardened skin, cranial corruption, the blight spreads, moebian 21st) are getting replaced by the ones presented here with The Emperor’s Fading Light II (and cracked dreg gunners that could blast the Mourning Star down from orbit if they only so desired) as the cherry on top. Enjoy.

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deranking is still completely unnecessary tbh, i’d rather just be able to select havoc level up to the highest one i’ve beaten

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it’s got so bad we’re saying “why cant it be more like weaves”

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Not being able to pick what you want to play is as usual the main culprit behind bad design.
We get new modifiers? Well, now we have to remove the old ones or the pool gets too big and people won’t be able to experience them.
Havoc assignment mechanics make no sense? Well they’ll continue to make no sense because you get one assignment and it’s random and on your exact rank and that’s it

At this point I fear they’ll start removing old maps soon when new ones drop

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